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  1. #1

    Separate UI for firing mode

    Ghost Immersive Experience feels great with several hud elements turned off. Can we have a dynamic or separate display when changing firing modes? With Ammo display disabled, its difficult to remember what firing mode you are in and if you are still on the grenade launcher or not.

    In addition, it would be nice to be able to switch firing modes without having to aim. I play very tactically and so I switch fire modes very often. Its very annoying having to aim at nothing just to switch from single to burst or full auto before an expected fire fight.
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  2. #2
    Use the same UI we already used while aiming and group it as its own UI. Then have it accessible both in aiming and non-aim.
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  3. #3
    +1 for this.

    I'd just have a quick pop up displaying the mode you've selected which disappears after a couple of seconds.

    This needs to be separated from the whole weapon HUD as too does the health bar!
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  4. #4
    This is super important. Playing as an engineer on immersive mode and having to shoot in the air to check if im still on the 203 under barrel is pretty crazy.

    Being shot at, reloads getting canceled when acquiring injury then comes not knowing if im still in on the 203... im good as dead lol

    Also. The grenade launcher should not remove all unused shells .
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