•Check magazine
•Auto reload is turned off
•Tactical Combat Pace mapping for the R2,RT, double right click for mouse
•Custom controls and Triggers(All buttons can have 3 options to be mapped to TAP, 2xTAP, HOLD and trigger sensitive controls)
•Ping can be remapped
•Contextual pick up items in world(Auto pick up is gone)
• Emotes can play while in motion or stances ,and sends the team a ping notification of what emote is playing
•Custom emote messages attached to orders
•The removal of equipment dedicated buttons(Suppressor, NVG, and Drone to be add to the equipment inventory) will also give room for the devs to map quick commands for the A.I teammates for console players
I agree with that way. I also agree with my as well. There is many ways to skin a cat.
- I feel like if the was to increase the mobility speed of aiming you lose control over the game flow and pacing. Because now every player in PVP will now have a fast pace type of thinking. For PVE then its going to make playing with people that wanna just run and gun more prevalent vs the tactical playstyle. Making this game a Call of duty instead of extreme tactical. So theyll have to add reducing of accuracy while moving fast in order to balance it
- You dont have to think about it if you map it to one control. Like Arma has alot of control because the devs wanted you to think about what control to press before you do it. So this would prevent Fast paced shooting gameplay from happening.
I find it silly how you made all these videos. All you had to do was list your feedback - let the paid employees do the rest. Dont do their jobs for them. Your just giving away your ideas for free. There are paid position for this stuff, all you are doing is making someone else look good when it could be you.
The business world is messed up, your never going to be part of the credits no matter how much you do their job for them.
That is a silly argument.
The only difference from my method to yours is that you can use it while ADS, accuracy would be reduced all the same.
And that after moving in the tactical pace I wouldn't have to hold the trigger, which would allow the user to shoot fast for either suppressing the enemy or to kill him faster.
Enlighten me. Ive looked at a seen a lot details on the development process over a lot of titles. The purpose of my concept is to help engage the player and be accessible. Engage because the player has to now think about how far they pull the trigger, all the while not pulling the trigger to not shoot. Doing this will grant A bigger field of view, while maintaining a combat posture , and slightly faster mobility. Shortcoming of being less accurate. Now you idea is good. It makes mobility more accessible. Its just not engaging.