Sounds like you would only have been happy if they burned the card to the ground. 25% HP nerf is huge. It’s nerf circus demands like this that lead to dead cards.Originally Posted by xredskaterstar Go to original post
Really? I think neither card is specially hard to counter or widely used..?Originally Posted by Floyd_G_CZ Go to original post
Hi sp Team,
I like that you here the Community and Always try to improve the Game. Bin Thanks for that.
But i Play this Game since More then 1 year and this Game still got too many hackers/ exploiters. They use Often the Same high Energie cost Card After 1-2 Turns befor. The second Type are the Energie Hackers they Spamming high lvl cards in unreal Speed. I Look they Wohle Game how much Energie The enemiCould have and its often unreal because we use the Game Energie cards But too the end i got Problems too use a 3-4 Energie Card and the Enemie sind plays in this Time 3x 5 Energie cards.
Please ban this Player, they destoy the Game. More and more Players quiting because of that.
Improve your Counter cheat Tool or something other. You that the Player Spent real Money for this Game but let hackers/ exploiters Trolling... no way.
Yeah, if the MBP buff is good then MBP + pope will surely be a plague..Originally Posted by Izzyfej Go to original post
THANK YOU for finally fixing the iOS bug where you needed to free up space even though you had more than enough space. Seriously, as an iOS player with this problem, I’m so happy this is finally gonna get fixed.
Also, Doctor Timothy really needed that nerf. Kudos to you and the team on this week’s balance update![]()
You got me wrong. The 25% decrease in health was the wrong way to go in nerfing Dr Timothy. He should have been at that health to begin with since he is only a rare. No more of a health nerf is needed. Basically, it was redundant to do that. He is kinda where he needs to be. Thing is he should have been a legendary and mecha a rare because he so much more stronger than mecha. Like I said before, if he was a legendary or even an epic no nerf would be needed at all.Originally Posted by camelchasers Go to original post
Yeah, people are complaining about SH getting nerfed but lets face it: they were kind of OP by design, to make it easier for people to start using them sooner.Originally Posted by xredskaterstar Go to original post
Just the other day I saw a level 17 player running SH + SciFi with fairly low card levels at almost 8k in the ladder. Sure, he knew his cards, but I think it would probably have been harder to reach that level with other themes (and under-leveled cards).
After Kyle got nerfed, I have seen a massive reduction of SH decks in the 7k+ ranks. He was clearly the key card in labeling SH as overpowered.Originally Posted by nik_lin Go to original post
But hey, they needed SH to be overpowered at first, or else people wouldn't have paid any money to use them. Just like quite a few of the released cards. I am surprised that anyone is surprised they are nerfing the cards now. Can anyone honestly say they did not see that coming? We are the beta testers. They release stuff, watch us squirm around for a bit and give them free feedback so they can take it and make changes that cater to the majority.