I'll be the first.
I've been playing Flight PC flight sims for ever and the new v4.01 FM is the most dificult to handle I have ever encountered.
I am finding that I have to learn to fly all over again, and re program my flight controler to this new style of flying I'm learning.
I've been useing the X-52 flight system, and I have been useing my old Logitech 3D pro, trying them both out to be sure it's the game and not the stick.
I'd like to hear thoughts from other players abot this FM. Do you think the torque is to much? How do you counter it?
Do you think IL2 has evolved into a "Must have pedals" game?
Lay it on me guys, lets be honest, I can't be the only one haveing a hard time with the new FM.
Rudder pedals are most but that was the case before the patch
I don't think it's like relearning the game but it does require a more conservative approach to flying. At most, it requires you to be more involved with trim controls. Seems real to me that trim is constantly required now to keep the craft flying to your liking. The torque effect is only noticable when the throttle is either gunned or slowed down in extreme intervals. So taking off is the biggest challenge in that we've been used to being able to firewall it with no ill torgue effect.
Now the biggest person impacted by this change has been the AI. They're having issues. I can routinely get AI planes to stall and crash into the deck since 4.1m.
Agreed the FM IS difficult. But...
although I've done a bit of flying, the instructors were wise enough not to let me take off or land. (Ask my squadmates and they will say that those instructors knew their stuff!).
However, that being said, I don't mind it as it does seems much more realistic. Taking off and landing are harder but still managable. I've read that some people feel the torque is less under 4.01. Me, I can't see a difference. In fact, many of the planes that used to "waddle" don't anymore and I find ground handling much improved. Heck, the I-153, I-16 and Buffalo are much easier to takeoff with than before. You just need to do a controls setup check prior to takeoff.
<span class="ev_code_RED">But</span>, for the life of me I can no longer takeoff from a carrier! one thing taht's seemded to change is the FM does not like firewalling the throttle before takeoff. This is mandatory for carrier operations. This week with the squad, I failed 90% of the time in a Seafire with default loadout and 50% fuel. I reset the carrier (HMS ILLUSTRIOUS) to max speed, an unrealistic 56kph and still had problems. If others are having this problem it may scare off new players, especailly to the Pacific Fighters portion of the game.
IMO this can't be right. I haven't even dared taking off a Wildcat as I don't think I could struggle with staying airborne AND raising the gear which needs to be done immediately for best flight dynamics as even when succesful taking off I'm spending 110% of my time maintaining something that resembles level flight, or at least upright flight.
If anyone has tips for carrier takeoffs under 4.01, point me in the right direction....PLEASE!
I would like to know this also.Originally posted by IcarusXP:
I'll be the first.
I am finding that I have to learn to fly all over again, and re program my flight controler to this new style of flying I'm learning.
I'd like to hear thoughts from other players abot this FM. Do you think the torque is to much? How do you counter it?
Do you think IL2 has evolved into a "Must have pedals" game?
Lay it on me guys, lets be honest, I can't be the only one haveing a hard time with the new FM.
Take offs are now real seat of the pants stuff again, just like the original
I have to say I'm a slob when it comes to my controller (MS FF2) as I have never adjusted input levels on it ever, right from the original.
Maybe it pays dividends I dont know but I suppose it means I sorta know exactly where I am with every new FM !!!!
My method of take off in the Spit,,, Wep on, 100% prop pitch, rad closed, nav lights on. Line up, ease the throttle slowly until moving, then floor it,,,, Tis fun.
I have to make sure I'm ready to catch the nose dive and and the veer, the nose dive bit is about being gentle with this method![]()
I'm having similar trouble. Before 4.0 came out, I was taking off and landing without expending much thought or effort at all.
After 4.0 (and 4.1 as I havn't seen a difference in the two), I'm averaging about 1 moderatly successful landing in 3 attempts. I can now consitently survive a take-off, but only after much blood sweat and tears (and a boatload of rudder). I generally look like a disoriented trout throwing my tail back and forth trying to get my plane off the ground. Too much rudder, not enough, too much, not enough etc, etc.
I use a twisty stick and have convinced myself to keep using it for 4 weeks. I remember somewhat of a learning curve when IL2 first came out. It took me a little while to figure things out and get comfortable. If I can't conquer the new flight model by then, I'll suck it up and buy the rudder pedals.
If I still can't fly with the pedals, I'll just be a poorer sorry pilot.
My thought is that if I keep at it with the present stick, sooner or later I'll begin to better anticipate what the plane wants to do and I'll be ready to react appropriately and not over-correct on the controls as I'm doing now. If I can do this with my present stick, I'll save myself $120 or so.
I'll admit that static carrier takeoffs with the F4U is a challenge but no problem once the correct trim is tapped in for rudder and nose up. The rest is a matter of gentle and accurate stick handling with judicious rudder compensation. Once the static carrier F4U scenario is mastered the rest should be a snap I reckon.Oleg and Team just raised the bar on skills required. That's what makes it interesting is it not?