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  1. #31
    Solvejk's Avatar Senior Member
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    Originally Posted by M4DBone Go to original post
    This is the WORST idea ever...

    They had it in Farcry 5, and i hated it.

    Please dont do this.
    I have to agree, I mean it is good to continue in developing the immersive mode further, but that doesn't mean to turn Ghost Recon into another hardcore survival game. The focus should be put elsewhere, the core of what Ghost Recon was and should be, a tactical shooter with a good story, the AI Teammates and other of those things.
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  2. #32
    Kean_1's Avatar Senior Member
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    The whole idea of crafting doesn't work in a military themed, tactical shooter like this IMO. Id rather it be a loot or resupply mechanic to get what you need. It's not that I don't like this sort of thing at all, I've had my share of fun in games like DayZ and The Forest. ......just not GR.
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  3. #33
    Originally Posted by Kean_1 Go to original post
    The whole idea of crafting doesn't work in a military themed, tactical shooter like this IMO. Id rather it be a loot or resupply mechanic to get what you need. It's not that I don't like this sort of thing at all, I've had my share of fun in games like DayZ and The Forest. ......just not GR.
    The game is called "military-themed" but lets face it - it isnt. it has a lot more to do with MGS or Far cry than anything military. Its actually a tad closer to an adventure game and can benefit from UBI understanding its strengths. If it had AI teammates than it'd be more military but this type of story, settings and over all mechanics just dont say "military game".

    as it is, i think a better balance between the systems could do a lot of good. currently crafting is so OP that in nullifies the restrictions on number of bandages or syringes completely. there is an economy, and not only it makes no sense, it either undermines the idea of crafting or the other way around. also, there is a very limited about of things you need to buy and you earn a lot of money fast so the economy is completely unbalanced (as it is in most games), there is stamina and there are cantines and there are skills regarding stamina - none of those things work, even on extreme settings. its all useless. and the rations? who da heck cares about 5% less damage or 10% more accuracy?!?
    So much useless junk in one game, its mind-boggling!

    So this topic just touched on one of the things that could be pretty easy to fix.
    In fact, there are quit a few things that could be easily fixed and the new Ghost Experience is a fantastic start an a fantastic patch. I just really REALLY hope they will continue adding to it, and our discussions might help them figure out what we want, dont want, what's easy to improve and what isnt.
    What a huge waste of potential
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  4. #34
    From what I heard from the Raid 2 cancelation post, the episode 3 update will bring a "part 2" to immersion mode, so they're not done tweaking it yet,
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  5. #35
    I personally would like to see a crafting (excludes weapon blueprints) setting in customization;

    1. None - self-explanatory
    2. Restricted - All Crafting and Purchases limited to Erewon
    3. Semi-Restricted - Crafting in Bivouacs and Purchases in Erewon
    4. Open - As is now

    Weapon blueprint should be a second selective customization

    On - Choose Weapon at Erewon or Bivouac
    Partial - Erewon only
    Off - No blueprints and must pick up weapons from fallen enemy.

    Problem solved and everyone gets what they want.
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  6. #36
    OMG...this tearful cry for realism is annoying. Please...simply dont craft anywhere. Play GRB like you want...if you dont like an option...then dont use it! OMFG!
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  7. #37
    Originally Posted by TacticoolDelta Go to original post
    OMG...this tearful cry for realism is annoying. Please...simply dont craft anywhere. Play GRB like you want...if you dont like an option...then dont use it! OMFG!
    I mean, people were marketed quote on quote a "realistic, gritty, tactical shooter" and the game comes out and it's not a "realistic, gritty, tactical shooter", of course people are giving feedback to turn this into the game they were advertised......it's not rocket science people.
     1 people found this helpful
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  8. #38
    I would add that one of the huge successes of this last patch is that they added the ability to customize this game into whatever you want. In my opinion, the more options they add to that ability, adds to the game.
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  9. #39
    secretzrus's Avatar Senior Member
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    Originally Posted by Stomp0nMybaIls Go to original post
    I mean, people were marketed quote on quote a "realistic, gritty, tactical shooter" and the game comes out and it's not a "realistic, gritty, tactical shooter", of course people are giving feedback to turn this into the game they were advertised......it's not rocket science people.
    To be fair, anyone that knew about all the drones and the Sith lord army should've known better than to expect anything remotely "realistic", "gritty" or "tactical".
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  10. #40
    BP has a realistic gameplay. You can customize your immersive mode so fu.... hardcore. Then, if you think crafting oudoor is unrealistic...dont use the button. I think that the SyncShot can fly trough walls into a closed room is unrealistic, so I dont mark the enemy...I try to get inside. Its not rocket science people...but yeah, continue crying and dont focus on the real problems of this game.
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