Suggestions for faction missions and especially new story content:
1 - lees repetition. Lead us to infiltrate an underground complex with meaningful several objectives within, along with scripted moments from meaningful characters/enemies. Something like we had in future soldier, even if in a smaller scale
2 - receive comms from an ally during the activity or mission, something similar to division 2. You often get your npc allies speaking to you, giving you feedback.
3 - make it that, sometimes, a NPC ally pick you up by car or by chopper at the end section of a mission to drop you off at the next objective.
4 - make it that sometimes, at end section of a mission a special Enemy appears (scripted moment), so you have to face him before moving on to the next objective.
5 - make it that a npc ally fight alongside with you during a mission, similar to some sections from deep state.
Above all, please do not perpetuate the repetition of the game: go to point A to point B to get Intel to go to point C to get intel to go to point D. That is what hurt the game in the first place