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  1. #1

    Legendary = Waste of time?

    Hello my dear agents.

    Today i complete with my friend again few legendary strongholds legit run 50-70 minuts Arena. I have problem with this "END GAME" difficulties. Where is rewarding for legendary diff? I ask because i dont understand meaning this activity in game? You cannot died, npc have insta kill weapon, everywhere bugs, enemy shots througt wall, doors window..Where you cannot shot too. NPC have massiv heal pack = insta repair and healing everywhere in room or this heal pack heal throught floors, your heal not. There is still REVIVE bug when i cannot revive my teammate(nice job in difficulty where we cannot died)...... WHY when we complete this activity, our drop is worst than Hard/challange mission? WHY INST IN THIS DIFFICULTY FOR "FEW" PEOPLE who complete it and who played it one hour and more better LOOT DROP ? No ("little" better) but REGULAR BETTER? . I dont understand it . Looter shoter without LOOT in END GAME. And constantly apologies like it's all about rng no no and NO !. I dont understand it.
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  2. #2
    xcel30's Avatar Senior Member
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    Game is trash fire, just avoid it
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  3. #3
    Originally Posted by Obikwankennoby Go to original post
    I have problem with this "END GAME" difficulties. Where is rewarding for legendary diff? I ask because i dont understand meaning this activity in game?
    Legendary difficulty is not meant to be rewarding. It does not even have better loot than Heroic. Its only purpose is to provide an additional challenge for players who enjoy that and who find Heroic too easy. Or, as the devs said: "Legendary will only be interesting for 1% of players, but we wanted to give those 1% something they enjoy".

    The reward (apart from a single exotic that isn't very useful) is the feeling that you mastered the game at its hardest level. If you don't find that rewarding enough, or don't enjoy the difficulty, it's absolutely fine to play on a lower level.

    Division 2 has been designed to let every player play on a difficulty level that they enjoy. All loot (with very few exceptions) can drop on all difficulty levels. God rolls can drop even on the lowest difficulty, just less frequently. There is absolutely no point in playing on a difficulty you don't enjoy - pick one that feels good for you, and enjoy the game.
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  4. #4
    xcel30's Avatar Senior Member
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    Originally Posted by Psyringe Go to original post
    Legendary difficulty is not meant to be rewarding. It does not even have better loot than Heroic. Its only purpose is to provide an additional challenge for players who enjoy that and who find Heroic too easy. Or, as the devs said: "Legendary will only be interesting for 1% of players, but we wanted to give those 1% something they enjoy".

    The reward (apart from a single exotic that isn't very useful) is the feeling that you mastered the game at its hardest level. If you don't find that rewarding enough, or don't enjoy the difficulty, it's absolutely fine to play on a lower level.

    Division 2 has been designed to let every player play on a difficulty level that they enjoy. All loot (with very few exceptions) can drop on all difficulty levels. God rolls can drop even on the lowest difficulty, just less frequently. There is absolutely no point in playing on a difficulty you don't enjoy - pick one that feels good for you, and enjoy the game.
    It honestly feelsm ore like yo learned how to do deal with ******** mechanics than "mastering" the game. I don't feel like i mastered anything when i had to use sweet dreams to KO NPCs because their healing supply box was out of reach, devs admitted that stuff was simply not right when people showed off the immortal healing box at hte end of capitol.

    First game legendary was a challange that was extremely rewarding, this one is just broken mess
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  5. #5
    There's really no point in them making the Bighorn so exclusive/and rare to drop for Legendary then.
    The 1% of players that truly enjoy Legendary, should get it automatically just like the outfit.
    It's not like making it a 100% drop rate will give most of the playerbase a chance to get it still.
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  6. #6
    Legendary = mastering the game? Kiting the mobs one by one to the entrance of a room, killing them, get to the next room, do the same. Since when this is the definition of mastering the game?
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  7. #7
    Originally Posted by ctefanaki Go to original post
    Legendary = mastering the game? Kiting the mobs one by one to the entrance of a room, killing them, get to the next room, do the same. Since when this is the definition of mastering the game?
    Very true but you can't master what is broken. We need a fine oiled machine to enjoy the end game currently even the event seems like they just want to lose as many players as fast as possible.
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  8. #8
    Finally managed to clear some Legendaries as well. Got carried through the first ones, but managed to pull my weight in the end. Even helped in the last ones a lot.

    But seeing what others get (exotic drop with each clear & above decent gear) & some of us (the guys with no exotic RNG or bad RNG for high-ends) get it's just a bad joke by now. This bad RNG has not been addressed since day 1. Even the beta had god rolled purples in harder content.
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  9. #9
    Originally Posted by Ranger_Logan Go to original post
    Finally managed to clear some Legendaries as well. Got carried through the first ones, but managed to pull my weight in the end. Even helped in the last ones a lot.

    But seeing what others get (exotic drop with each clear & above decent gear) & some of us (the guys with no exotic RNG or bad RNG for high-ends) get it's just a bad joke by now. This bad RNG has not been addressed since day 1. Even the beta had god rolled purples in harder content.
    I waiting 2 games to get logical loot drops still no luck, iam able to survice rng in what type of gear i get but rolls and rarity should be directly affected b difficulty blue and purples from normal to hard gold and green sets with rolls from 50% to god rools at challenging and heroics shoul drop legendarys with god rolls inatantly. Legendary limit should be removed same as limited recalibration. Replacing by higher material demand or legendary materials droped low at challenging and regularly at legendary.

    I want challenge but i want rewards there is no reason to grind for max build if there is lack of feeling powerfull playing heroic with maxed build brings only feel of "i can barely do it" from "total frustration " talents for team synergy's are barely noticable and mostly avoied.

    Skills are bugged and underperforming i can do more overall dmg by weapon than by skills as tech build 6, most of them like boost hive is worthless at Endgame, demodulator bomb drone etc destroy itself for no reason or get stuck in walls gui commanding is terrible specialy at consoles sticking to targets will be welcome,lots of skills need concept rework or significantly improve some attributes.
    Gear mods was nerfed beyond usable i suggest rework it to augments and give something extra like special ammo for turret ,or cluster mortar round for demolitionist or hive refill ammo for agents or provide random special ammo etc there is quite fantasy here ,better then 2% range really?! This old stat are nonsenses,great i get 2 cm more range common this is joke give us than ability to merge of mods at recalibration station to get multiple smaller bonuses from 1 mod there is just 2 slots anyway.
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