So after a couple days of playing with the immersive mode i thought id share a few thoughts on it and moving forward with it. First off i think you've done a good job of now making the base game playable and enjoyable but in all fairness this is how the game should have released to start with but hey you got there in the end.

*From changing just a few setting has for me transformed the core of the game and i do enjoy going about the world and getting into firefights as now i have to think about what i am doing where as before you were just rambo with heath regain and pumped up stamina. The injury system is great i was running away from couple of folks and got shot in the back injuring me and making fall and roll down a hill as i hit the bottom i was majorly injured and looking for somewhere to take cover and patch myself up. The game now has some enjoyable moments.

*Great to finally not have a whole nations worth of weapons in my backpack that i don't even have on, i only have the ones i choose to take and if i need to change i have to either pick up one or get back to a bivouac.

*Changes to starting on the gunsmith are a positive but there is much work to do there. It is nice having new silences but they look awful with the patterns and not being able to change the colour. And what about the 3d visuals in the patch notes, we haven't seen them so what are they.

*I like the shock pistol but it would be better if it was equipable without being a class ability.

*Ai at the moment is the best i have seen them so far with not bugging in the shut down loop, they are approaching from different directions and different amounts of people depending on alert stage. They are better but there is still a lot more that needs to be done with them so they seem different from each other as they all seem to have the same behavioural patterns and it would be great if they acted differently from each other.


*******THINGS FOR MOVING FORWARD*******

*Something needs to be done about these damn drones both stomp and hugo give you great ideas for this but at the moment they need toning down in ammour protection and speed just to make them playable, a little rebalancing with go along way for the time being but it would be great if there was an implementation of a way of dealing with them other than the temp results of the temp pistol or having to go loud and take them out that way.

*Azrael and choppers need a proper flight pattern and not just spawn over head this is one of the worst aspects of the game and one that needs changing. At the moment their frequency just a little to much and needs slightly lowering. And as the sound loop bugs on the azrael you don't know if it is the sound loop or one is still around.

*The enemy settings need to be opened up like the tactics so we can have extreme time to detection and tactics while having damage done to your Ghost by enemy fire on advanced so to utilise the injury system which at the moment isn't really working when you play on extreme as you die in a couple shots.

*Having settings to limit the amount of ammo would be another good addition done in the same way as bandages so people could set their own preference.

*More settings and freedom of choice is always the way forward.

*Complete removal of all passive effects of weapons unless you can find a realistic way of doing it but not after swapping weapons +3 damage, i thought we were coming away from those aspects.

*The dull and lifeless world needs a lot of work as does the story in the way it is written and delivered. Mission diversity needs improvement also.

*Please do something about the civs even if it is a setting to mute their annoying lines and nothing that is not a necessary.

*Bug finding and fixing needs to improve.

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I am finally enjoying aspects of the base game and i think you have done a good job with the immersive mode and now have a decent starting point to where the game can move forward. The ai teammates will make a great addition and i hope that we may get some info on them before to long. There's still much to do a right the mess of how the game got released but you are showing signs of steadying the ship. I hope the improvements in the immersive mode are a start to improve the other areas of the game that were also badly designed and severely lacking.

Will add more as i go.