Is anyone else having this issue? I can't even count how many times I have played through the Tombs on normal, hard, challenging and heroic difficulty. Is there a bug right now? I do not understand why I can't get this f**king thing to drop. Speaking of exotics, I haven't got a single one to drop since WoNY came out. Please help me if you know what the hell is going on here.
Nope. It's called RNG loot.Originally Posted by RYknow77786 Go to original post
Droprate is as follows:
Normal - 1%
Hard - 3%
Challenging - 5%
Heroic - 7%
Regardless of how many times you do it the droprate is 7% i.e there's a 7% chance that it drops. In theory you could do it a million times and never get it to drop or you could do one run and have it drop.
I have had issues collecting any of the exotics since the update. Then again, I have been seeing mostly purples, regardless of difficulty. So yes others are having this issue and Ubi/Massive considers this good RNG.
I have doubts about that 7% for Heroic, in my experiences that seems very high.Originally Posted by Escritores Go to original post
That's what RNG loot is. I got a exotic (Acosta) a few hours after the patch dropped. So it's not some crazy conspiracy against certain players it's simply how RNG works. On top of that 1,3,5 and 7% respectively is a quite decent drop chance, compared to exotic type items in many other games, it's not meant for everyone to have them nor are any of them needed to perform well.Originally Posted by YodaMan 3D Go to original post
It's not. In theory 93% chance of it not dropping every time you do a run if you wanna look at it that way. Then there's ofcourse multiple rolls, allocated loot etc there could be a factor.Originally Posted by YodaMan 3D Go to original post
My dude believe me when I tell you I understand what you're saying. I played Div1 and I play Destiny every day along with all activities it has to offer. I know what RNG is and how it works. This is on a whole other level of ********. If I can't get an exotic that was sold as part of the DLC within 60 runs of varying difficulty and the drop rates are what they say they are, then something is wrong here. You probably have the Bullet King and that's cool, but RNG does not at all seem to be working as intended.
Not really, as the rolls such Weapon Damage are random, and the lower the difficulty the lower it is likely to be.Originally Posted by Escritores Go to original post
For example if you doing Normal, then the rolls are likely to be around the 20% mark. and if your doing Challenging then the rolls are likely to be around the 50% mark. So even if it drops, is likely to be crap.
Possible they made it 7% chance per run? Not 7% per player?most of my friend got 1st in a 4player team after 10-15 heroic run.Originally Posted by Escritores Go to original post
The chance is per drop per player more like and off whatever mobs it's assigned to drop from i.e. the final boss probably.Originally Posted by puqingyang Go to original post