There are a number of issues with skill mods that have become more noticeable since the update. I have some suggestions:

1. The number of skill mods you can carry is still capped at 100. Each specialization adds 2 which can't be deleted and fill up inventory. Please increase skill mod cap or make specialization skill mods deletable.

2. The specialization skill mods are also underpowered when compared to ones you can pick up in the world at the moment. Please either increase their power or make them deletable.

3. Trying to figure out which mods to keep and which to sell or deconstruct is unnecessarily difficult. For example, you can't sort offensive mods so that each of the sub-types (CHD, CHC, headshot damage, etc.) are grouped together. I can put all of one type into the stash at a time and examine them, but it's time-consuming. Please add the option to sort mods by the benefits they offer.