First Ubi .. WELL DONE AND THANK YOU

The new mode was a huge step in the right direction. I really like the way the options are laid out so I can choose my experience my way, I really liked the improvements that you made to vehicle control and the sense of speed you added to heli's. I really like that I have one main weapon slot and I must drop one to get one, as it forces me to make key decisions.

All in all, the game felt more balanced. I tested enemy reaction on my new character as I entered the swampy area heading for the last crash site, just after that bunch of wolves that killed Weaver. I purposely engaged the first two enemy without suppression and avoided head shots, so I would attract attention and see how they would react. I have the enemy at the highest level of difficulty and I was very pleased that there are solid improvements in how they react, the damage that they deal when they hit you and their reaction when you hit them. Solid gain here and I am really looking forward to my replay in the mode. I actually deleted my previous character that completed the story in the original game, as this is a totally new experience now. You really have to think before shooting, is it worth it, or do I stay on mission and that would be a real world choice given your ROE's ..WELL DONE!

Some minor adjustments that I would like to suggest, if Ubi has time:

1. I would prefer that we not be able to modify weapons on the fly. You need to wait until you are in bivouac to mod a weapon, including swapping accessories, in workbench.

2. I would like to be able to save a weapon found, limited to one of each type, in a stash that is only accessible at bivouac. This would allow me to prepare for a specific mission, even if I don't have a blueprint.

3. When I do mod a weapon, I would like the game to remember my favorite setup, so when I do find the blueprint it makes that weapon as per my last build, including skin scheme.

4. Though many high-end sniper platforms do chamber .338 LM, I would ask that we introduce the ,50 cal varient of the MacMillian (TAC-50) and the Barrett. Make them high range and high power, but negatively impact mobility and stamina due to weight. But make them and their ammo rare, so they cannot be your favorite carry, saved in your loot for those real long rage engagements.

5. Lower the difficulty on the robots (as they are just bullet sponges), but seriously buff the Wolves. Make them the biggest problem in the game.

6. and of course, I am still patiently waiting my AI teammates. Time for Holt to get off that med bed and back into the action!

Obviously lots of overtime getting this done guys ... much appreciated ... Thank you!