What options Breakpoint's immersive mode still needs to make the game shine!
1) Permadeath for the ghost. (Not the kind that deletes the entire campaign.) Survival is all about keeping you ghost alive, and therefore there must be a reason why you would want him/her to really stay alive! This is why permadeath for the ghost is important, since dying should mean something more than a mere re-spawn that feels like the cheat re-wind in many racing games of today.
So you'd just lose the individual ghost. This would the perfect middle-way between the current infinite re-spawns vs. the campaign-ending-permadeath that Ghost Mode was. Just like in the old R6 games. A new rookie recruit would pick up from where the previous ghost died, and fetching the lost gear of the dead ghost would be obviously priority no. 1, a mini-mission in itself. If you died in a tough spot, good luck retrieving it with the gear the rookie has. The penalty to skills could be determined by the difficulty level. On easiest, you'd just drop the gear and all the skills would remain. On extreme, you'd lose the gear and all your skills and levels entirely. It's very easy to balance out the penalties with difficulty levels, so no one has to feel the game feeling too easy or too difficult and unforgiving, and this is how the immersive mode in Breakpoint already works with the available customization options. Or there could be a pool of rookies to choose from with different skills learned, just like in the old R6 games. There are many ways to implement this that are all good, and permadeath would make the game much more exciting now that you have a reason to try to keep your ghost alive.
2) Friendly fire. Without friendly fire Breakpoint feels like a safe simulator. If your buddies can't take damage from your mistakes it's like they have the god-mode turned on. Extremely unrealistic.
3) Ability to receive missions via radio without having to run to Erewhorn. That place is a time-waster and a constant reminder of the greediness of Ubisoft, even now that the other players are gone. Erewhorn feels out of place, and constantly running in and out could eventually reveal the place to the baddies anyways. Erewhorn is a total mood-killer for those want to feel that they're really behind enemy lines like Ubisoft claimed. But in reality, it's irritating that you have to run to a social hub where you meet extremely stereotypical video game characters to get missions from. You have the brainy nerd, the children playing, the worried women, and the extremely-extremely stereotypical wise old man with a beard to get missions from. Blah.
It feels like Ubisoft has tried everything to the masses, and thus have lost their ability to do anything original. So, Erewhorn should be totally optional if the player chooses so.
4) Remove all unrealism from weapon upgrades and class abilities. If you can make your weapon much more powerful with random "weapon parts" (or don't upgrade and can't kill a t-shirt wearing enemy with five shots to the chest), there's something really wrong here. Too much unrealism kills the atmosphere, and magical abilities like receiving health from a kill is so unrealistic that it's hard to describe. Wildlands was realistic enough, so that's a good measuring stick.
5) Separate the detection sound from the hud detection indicator. Humans have a "sixth sense" of knowing when they're being observed, but this doesn't always include the knowledge of the direction. This is why the detection sound should be there, but the moving detection indicator should not be there. This way once someone almost sees the ghost, you would know, but wouldn't know where the enemy is. And while talking about the hud, the special ability meter should be colorless, as the blue color is quite annoying if you still prefer to see the ammo count.
So here were four the suggestions on how to make the immersive mode much better, and I would love to see all of them implemented in as options, since it would finally make Breakpoint feel like a proper spec ops game instead of a game made for casual gamers who don't mind unrealism and childish plots. (And remember, these would be optional, so no one would be forced to use these.) The AI should also still be improved, but I'm hoping Ubisoft is already working on that.
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