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  1. #1

    Repair Skill and Incoming Repairs - USELESS

    Why would I go for a 15% increase in my healing when going up one skill tier can DOUBLE both my heals and my damage.

    Tier 3 heals are enough to recover 300k armor to full. Instead of improving Repair / Incoming repair, being focused on damage mitigation and other ways to survive is far more rewarding.

    I know that the devs do this intentionally. Ubisoft and Massive are not dumb. They purposely implement ****ty statistics and utterly useless items in the game so players can feel good about using the ones that are more effective. Many game companies, especially ones making AAA titles are starting to do this. They will design games around psychological principles that make the player feel good, and make their game as satisfying and addictive as possible. Nothing is necessarily wrong with this as long as it isn't done to a harmful degree. Long gone are the days of old school RPGs and video games where you can "spread your stats around" and "assume everything can work in the right build" as it isn't true any more. Not everything is a part of a winning strategy. Not when a game is tightly balanced around devs who literally instantly load up gear they didn't farm for and test damage in/damage out. That much I've heard described plainly in SOTG. I seldom see 2Fs given about hybrid or off-kilter builds. Once in awhile, a build like the one Widdz had around TU2/TU3? can obliterate the game because devs don't look at it. But most of the time if a stat can be improved in more than one way, there is only one right way to improve it. In this case, its skill tier.
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  2. #2
    300K armor is nothing against level 40 enemies. If you consider 300K armor as sufficient protection against level 40 enemies, then you're either a _much_ better player than anyone else I know, or you never had a level 40 character. To even get a level 40 character to have so little armor, you'd have to handicap yourself by wearing low level gear on purpose. So perhaps you frame of reference is not as universal as you may think.
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  3. #3
    Originally Posted by Psyringe Go to original post
    300K armor is nothing against level 40 enemies. If you consider 300K armor as sufficient protection against level 40 enemies, then you're either a _much_ better player than anyone else I know, or you never had a level 40 character. To even get a level 40 character to have so little armor, you'd have to handicap yourself by wearing low level gear on purpose. So perhaps you frame of reference is not as universal as you may think.
    Thank you for your analysis of 300k armor. Having had a lv30 character for the past year, that figure came to mind when referencing my full armor. 600k is my armor as a lv40. I'm not going to make assumptions about your experience to invalidate your statement, but everyone knows repair skills are tuned so high that only a few skill tier is necessary to fully heal a tank. Even my system corruption build with 1.2mil armor can recover from full in 2 seconds when healed by a healer with skill tier 4 and nothing put into "repair skills"
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  4. #4
    I use +109.7% repair skills on my tier 6 and overchargeable healer build. The chem launcher heals 1.1 million friendly player armor instantly.

    Healing my own armor at 700k takes about 3 seconds at the most.

    I have it set up with hard wired right now. But HW doesn’t work to well with the two skills I run since they have multiple charges.

    I run it with a stinger hive, a G36 C with Spike and Lady Death. Makes you really slippery.
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  5. #5
    Compare that to a tier 6 overchargeable skill build with +32% repair skills that takes more than 5 seconds to heal me fully as well as 2 chem launcher shots to heal 1 million friendly armor.
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  6. #6
    Well said!
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