Repair Skill and Incoming Repairs - USELESS
Why would I go for a 15% increase in my healing when going up one skill tier can DOUBLE both my heals and my damage.
Tier 3 heals are enough to recover 300k armor to full. Instead of improving Repair / Incoming repair, being focused on damage mitigation and other ways to survive is far more rewarding.
I know that the devs do this intentionally. Ubisoft and Massive are not dumb. They purposely implement ****ty statistics and utterly useless items in the game so players can feel good about using the ones that are more effective. Many game companies, especially ones making AAA titles are starting to do this. They will design games around psychological principles that make the player feel good, and make their game as satisfying and addictive as possible. Nothing is necessarily wrong with this as long as it isn't done to a harmful degree. Long gone are the days of old school RPGs and video games where you can "spread your stats around" and "assume everything can work in the right build" as it isn't true any more. Not everything is a part of a winning strategy. Not when a game is tightly balanced around devs who literally instantly load up gear they didn't farm for and test damage in/damage out. That much I've heard described plainly in SOTG. I seldom see 2Fs given about hybrid or off-kilter builds. Once in awhile, a build like the one Widdz had around TU2/TU3? can obliterate the game because devs don't look at it. But most of the time if a stat can be improved in more than one way, there is only one right way to improve it. In this case, its skill tier.
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