The team is obviously overwhelmed trying to fix the DPS exploit yet they release another event right in the middle of it. This makes zero sense to me because now, we have the exploit and an event that will surely, if not already, have its own problems so now, the team who is already behind the curve with the exploit has to try to fend that off and at the same time fix anything wrong with the event. This team of devs is suffering from some really poor leadership.
Stay healthy devs but in the future it could be wise to not release new stuff when the current stuff is broken and ruining the game for alot of people.
Not sure how when they were made relates to my statement but whenever they were made, my statement still stands. No way they should of released anything in the game when there is an active exploit that they are having problems fixing. Its like knowing my gas stove has a leak then firing up a square standing next to it.Originally Posted by Agent_Ares Go to original post
Um, no. Only some people will be working on a fix for the exploit. You don't have AI designers working on weapon systems, just as you don't have texture artists recording NPC barks. And as noted, the event was already being worked on months ago - the first "West Side League" code was on the PTS for TU6.Originally Posted by moesuvious Go to original post
With the new "seasonal events", they committed to a fixed weekly release schedule of pre-announced content. This makes it harder to hold something back if it needs more testing. But I absolutely agree with you. It clearly looks like they bit off more than they can chew, and while they are definitely _trying_ their best with hotfixes, even their fixes introduce new problems or don't really fix the issue they were meant to. The fact that they stopped using a PTS server (where players could test new content and report bugs before it went live on the "real" servers) probably exacerbated the problem.
Basically, if Massive were driving a car, and releasing new content was an obstacle course ... then Massive threw their co-driver out of the car (no PTS servers), is now racing the course instead of driving carefully (fixed high-frequency release schedule), and while the car keeps crashing into the obstacles (glaring bugs in released content), they keep trying to wing it and firmly push the pedal to metal. At this point, it's only a question of time until the car gets totaled. And I'd really hate to see that happen to this particular car.
So yeah, I wish Massive/Ubisoft would see that, and stop the release schedule for 2-3 weeks to fix bugs and address balance and gameplay issues, as the main thing, not as an on-the-side effort while struggling to meet a rapid release schedule.
Regardless of which team works on which fixes, they all need to go through the same QA department in the end. And this QA department has currently much more work than before - no PTS server means no early bug reports from players, and a fixed schedule of quick releases means more time pressure and more things to test.Originally Posted by dagrommit Go to original post
If even glaringly obvious bugs don't get caught, then this is a clear indication that a QA department is overwhelmed, and this is actually the most positive way to frame it (the other option would be to assume incompetence, but I won't do that). I have worked in QA. I have trained people for QA. The bugs that slipped through in the past few weeks, are things that were so obvious that they would have found their way into the checklists of any halfway competent QA team, _if_ it gets enough time and manpower to do its job.
i totally understand that not the entire team is only working on the exploit and of course the content was made months ago, that goes without saying, probably longer than that but to think that when an exploit is in play that certain devs dont get pulled away from what they are doing to address it is silly. Of course someone who works on textures isnt figuring out the code to fix the exploit, its not what they do but the same guys who could be trouble shooting the exploit could have major roles in the event and when things go wrong in the event(which we all know they will) then that is when you get further behind the curve and at some point you get held back a grade.Originally Posted by dagrommit Go to original post
Most of their QA is automated: https://www.gamasutra.com/blogs/Tomm...e_Division.phpOriginally Posted by Psyringe Go to original post
While they also do some manual testing, there is zero chance that would cover a significant portion of such a complex game.
You're assuming the same devs working on the fix would be the same ones who worked on the event. I assume you have a citation for this? We know that Trick was the one who lead the team who designed the events, but Frederik lead the team working on weapons/loot.Originally Posted by moesuvious Go to original post