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  1. #1

    [Discussion]The DMG glitch is fixing some of pve balancing issue

    This glitch is actually showing how game will look like if both of player and npc have same TTK.Dev should collecting data from this to tune the difficulty.Currently the npc scaling in endgame activity is a joke.
    For example the healing box in the boss phase of legendary Capital Hill can keep full hp even I stack all 7 oxide chem launcher on it. My chem launcher have about 330K damage per tick and it tick twice per second. Which means the healing speed is >4.62M.and it
    Then let’s see how an agent weapon can do.An full weapon damage agent will have their bullet king have 84k-88k per body shot.just assuming we have 60% crit chance and 130 crit dmg damage to out of cover is full and backpack talent give 15% buff.The expectation per shot for an full weapon damage glass cannon build is
    (Base dmg)*(crit expectation)*(dmg out of cover)*(perfect glass cannon)*(backpack talent buff)
    86K*(1+0.6*1.30)*(1+0.1+0.15)*1.3*1.15=286K
    With 850 RPM it can do 4.05M damage per second.
    That means even a full dps build.can’t destroy that healing box.
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  2. #2
    It's unfortunate they cannot see how horribly unbalanced the game is without an insane damage exploit...
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  3. #3
    Originally Posted by puqingyang Go to original post
    This glitch is actually showing how game will look like if both of player and npc have same TTK.Dev should collecting data from this to tune the difficulty.Currently the npc scaling in endgame activity is a joke.
    For example the healing box in the boss phase of legendary Capital Hill can keep full hp even I stack all 7 oxide chem launcher on it. My chem launcher have about 330K damage per tick and it tick twice per second. Which means the healing speed is >4.62M.and it
    Then let’s see how an agent weapon can do.An full weapon damage agent will have their bullet king have 84k-88k per body shot.just assuming we have 60% crit chance and 130 crit dmg damage to out of cover is full and backpack talent give 15% buff.The expectation per shot for an full weapon damage glass cannon build is
    (Base dmg)*(crit expectation)*(dmg out of cover)*(perfect glass cannon)*(backpack talent buff)
    86K*(1+0.6*1.30)*(1+0.1+0.15)*1.3*1.15=286K
    With 850 RPM it can do 4.05M damage per second.
    That means even a full dps build.can’t destroy that healing box.
    No. just no.
    Dont give legit to a glitch.
    Becaue 8M dmg per bullet cannot be a base for a balance....AT ALL

    I got a clip i did showing NPCs got 1SHOT!! ONE SHOTTED by glitchers.
    Its ******g depressing how "the greater difficulty" got wrecked by gltichers so easily (DUA done in few minutes..)


    Bullet king, due to infinite ammo, got reduced damage, so yeah. Don't know why you compared this gun to the average dps.
    Legendary difficulty is like many said, not for casual.
    It's the endgame difficulties.
    So yeah, even if with optimized gear, you cannot fully wreck them, just like Legendary in TD1.
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  4. #4
    Current balancing issue in pve:
    1\enemy healing is % based
    2\legendary enemy have infinite skill with 0 cd.(suicide bomber)
    3\too many enemy in heroic and legendary is one shot kill you.(15m shotgun,Double suicide bomber,any grenade launcher,true sons Elite turrent,any fire from outcast)
    4\enemy scaling from more player is both adding number and hp at same time and hp is scaled exponentially.
    5\revive bug
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  5. #5
    Originally Posted by puqingyang Go to original post
    Current balancing issue in pve:
    1\enemy healing is % based
    2\legendary enemy have infinite skill with 0 cd.(suicide bomber)
    3\too many enemy in heroic and legendary is one shot kill you.(15m shotgun,Double suicide bomber,any grenade launcher,true sons Elite turrent,any fire from outcast)
    4\enemy scaling from more player is both adding number and hp at same time and hp is scaled exponentially.
    5\revive bug
    Nop. Truly nop.
    I got around 670k armor and on Heroic:
    LMB shotgun destroy around 3/4 of my armor per shot if they're nearby.
    One suicide drone deplied my armor. The other deplied my hp.
    Grenade launcher deplied 3/4 my armor only, my hp is still full.
    Any ELITE FIRE from Outcast will deplite your armor around 3/4.
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  6. #6
    Everyone should just use the glitch. Just use it and go over board with it and force the them to fix it if it's such a big deal. Seriously everyone acts like they never cheat on any game.
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  7. #7
    Originally Posted by puqingyang Go to original post
    This glitch is actually showing how game will look like if both of player and npc have same TTK.Dev should collecting data from this to tune the difficulty.Currently the npc scaling in endgame activity is a joke.
    For example the healing box in the boss phase of legendary Capital Hill can keep full hp even I stack all 7 oxide chem launcher on it. My chem launcher have about 330K damage per tick and it tick twice per second. Which means the healing speed is >4.62M.and it
    Then let’s see how an agent weapon can do.An full weapon damage agent will have their bullet king have 84k-88k per body shot.just assuming we have 60% crit chance and 130 crit dmg damage to out of cover is full and backpack talent give 15% buff.The expectation per shot for an full weapon damage glass cannon build is
    (Base dmg)*(crit expectation)*(dmg out of cover)*(perfect glass cannon)*(backpack talent buff)
    86K*(1+0.6*1.30)*(1+0.1+0.15)*1.3*1.15=286K
    With 850 RPM it can do 4.05M damage per second.
    That means even a full dps build.can’t destroy that healing box.
    I have about a max red build. I am very few percentages off from max to finish it. At target range my DPS stops at 28 mil/sec with the bullet king.
    With a max rolled AK I have, it stops at 32 mil/sec.
    I have a M5 that can do even more but I've yet to test it.
    All this is without even using versatile talent on backpack and team buffs like pulse.

    So in other words I melt the healing box.
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  8. #8
    That healing box have 90600000 hp even u have a mg5 with 700k per crit and every shot crit u can’t kill it in 1 magazine. MG5 with 100 bullet + perfect frenzy is 5.675S firing and 5.4S reloading. In 11.075s bullet king is already fired 158bullets.no reload is a huge buff in high TTK environment.
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  9. #9
    Originally Posted by infinite-hero-x Go to original post
    Everyone should just use the glitch. Just use it and go over board with it and force the them to fix it if it's such a big deal. Seriously everyone acts like they never cheat on any game.
    Thats prob the most sense i heard so far in these constant threads. It would force them to fix it, and fast.
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  10. #10
    Originally Posted by dogspeonlegs Go to original post
    I have about a max red build. I am very few percentages off from max to finish it. At target range my DPS stops at 28 mil/sec with the bullet king.
    With a max rolled AK I have, it stops at 32 mil/sec.
    I have a M5 that can do even more but I've yet to test it.
    All this is without even using versatile talent on backpack and team buffs like pulse.

    So in other words I melt the healing box.
    Basic math problem in shooting range. The dps it shows never correct.bullet king have 850 RPM which means 14.167 shots per second. U said u have 28M dps.that means 2M per shot. R U SURE THAT IS CORRECT?
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