Just saying, first hours of Legendary' missions on TD1, it took around 1-2 hours to complete it too, with Super Saiyans LMB.Originally Posted by ZeroHunt_X Go to original post
So yeah, it's supposed to be hard.
And that exact thing is what people didn't like, sponges, it wasn't hard, it wasn't CHALLENGING, it was annoying NPCs with godly armor. Nope, not fun at all. Would you enjoy that then?Originally Posted by AgentSyn Go to original post
@ZeroHunt
Well here I am. I love it. It's insanely challenging and tests not only your drive to complete it but your build you spent countless hours grinding for. Did you even play Division 1? Some incursions took many hours to complete. The first time I did Falcon Lost it took like 7-8 hours...mainly to figure it all out. I seem to remember playing a few times with groups of people who had no clue how to do anything and it took us 10 hours to complete. It's not meant to be easy and its not fun if it is.
To those saying "ban the glitchers"....
Seriously? I get your frustration but I'd rather the devs spend that time fixing the bugs in the game. If someone uses it to go into the DZ and kill everyone with little to no effort doing so then yes maybe but only if the player captures a video of them doing so. I don't see how people using it to farm in PVE effects you enough to cry on a forum about it like a child. Every game I've ever played had a group of individuals who found ways to exploit something but it didn't effect me at all. Some of you need to toughen up. The threads about this are just plain embarrassing with all the whining.
Ahhhh Falcon Lost, Dragons Nest, man those were missions haha i did play Div 1, all of it, sucked at survival, now THAT was a challenge. See, it never took me 7 to 8 hours to do any of those missions, loot drops were kinda and i do mean kinda better in Div 1, not to mention Exotics were actually good and you could equip more than one including gear, in Div2 they are treated like the always have God rolls and only one can be equipped, and they suck *** most of time. Sure incursions were a lot harder in theory than ANY MISSION currently in Div2, maybe the Raid could be considered 1 but still its nowhere near what the missions in Div 1 could do. There was set diversity, skill builds, sniper builds, DPS builds they all had a purpose, without a balanced team you couldn't do **** in those missions, i think at most it took 30 to 40 minutes complete, but thats just me, and dont forget, Div1 had overheal, the immune box, ammo box, ALL those skills that don't exist now that helped during those missions, can you imagine Dragons Nest without the immunity box in Div2 and how insanely broken the fire damage is now? It would literally be impossible to finish. We can't compare Div1 to Div2, skills where far more important back then, even with bullet sponge enemies we could pull through, here? No way. People asking for the cheaters to be ban is fair, imagine yourself, liking pvp, going in the dark zone only to be killed by rogues with this glitch, where is the fun in that? Imagine players who cheat to skip those hours of gameplay you talk about and they don't get punished for cheating, is it fair that they are allowed to use something that doesn't supposed to exist within game? Its not about affecting your gameplay, it does affect some. I personally don't care like you, my amazement is the balls of these cheaters, and ubi/massive lack of response torwards it. Thoughts?Originally Posted by TomStrayhorn1 Go to original post
Legendarys on TD1 were easy man. Even the first one and all after were done in a group with randoms.Originally Posted by AgentSyn Go to original post
But, you see, that's the thing. The content should be available for everyone. We all paid good money to play this game.
I'm sick to death of this elitist attitude that certain people have, that they somehow deserve special treatment and content tailored specifically to them.
You want a challenge? Solo Legendary like a lot of people did in Division1. Don't ask for content that half the player base can't do.
Sorry but D1 was a cakewalk. Nothing about it was every hard or over tuned that I can remember, but I had a blast in PVE and PVP 1000's of hours. D2 is the opposite because everything is over-tuned, broken, or glitched atm. There is a difference between good mission/npc mechanics and just lazy coding that we currently have now. They basically did no testing.Originally Posted by TomStrayhorn1 Go to original post
I went test some solo Legendary. Regular mobs 4 mil damage shots which is a one shot on any build without a shield.
Unlimited grenades? Yep I was curious and sat in a safe place for a bit vs 2 lobbers. 10 mins later still unlimited lobs at me.
Are they easy to finish? Yes.
I just throw on my status build and another cake walk.
Problem is not everyone runs status build. Tanks and healers? Useless provide nothing that CC build can't cover.
So you have three viable builds atm. Red, Status, and Buffer.
Maybe after HW fix tomorrow some more builds might come into play.
Its a game, if you wanna be legend, do something of worth! Until then, balance these AI, damage, and armor to a understandable level. I feel like some people have no other accomplishments in their lives and use things like this to supplement. Challenging and hard is fun when it is balance and reasonable, these are not, facts are facts, people have done the numbers and heroic - legendary don't add up.
TD1 legendary time square only takes 6-10min for a experienced team.Not 1-2 hour.Originally Posted by AgentSyn Go to original post
Are you sure about that?Originally Posted by puqingyang Go to original post
I'm talking when THEY (legendary missions) CAME OUT. Not actually.
Pro players took at least around 45 mins/1h minimum to end the first Legendary mission (They were NO CHECKPOINT before the balance fix).