🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Additive vs. multiplicative

    Can anyone shed some light about which stats are additive and which are multiplicative.
    For example, what are those:

    DMG to target out of cover
    Damage to armor

    Also, while on that topic - is it true that those two stats above are way better than CHC and CHD, since they give you more damage output?
    Share this post

  2. #2
    pob709's Avatar Senior Member
    Join Date
    Feb 2018
    Posts
    1,355
    The difference is really quite small in many cases and really only of benefit in PVP. The old rule was any damage that requires a variable (HS or say out of cover was multiplicative. A talant like close and personal is additive. If I remember HS and CHD are better. You just won't get a high damage to amour on gear so CHD can be a far higher % damage out of cover may only apply to health. Combined WD and AWD are still what to aim for.
    Share this post

  3. #3
    As1r0nimo's Avatar Senior Member
    Join Date
    Mar 2019
    Posts
    2,036
    Both are multiplicative. So, they also buff everything else.

    But in reality, the difference is not that huge.
    So while contractor's gloves and Fox's pray are BiS (Best in slot), you can live without them.
    Share this post

  4. #4
    critical hit damage IS multiplicative, never under stood the whole 'Best In Slot" for DPS argument.... damage to armor is lower in value than CHD is on ANY piece, damage to targets out of cover is 3% higher than CHD on that piece ( I can see a small value there - Fox's Prayer ) but when it comes to CHD vs Damage to armor I'd take CHD ALL day unless I actually NEED that 1 piece bonus ( Petrov for LMG ) the small conditional damage bonus just doesn't seem like it's worth it when it's so easy to stack Crit hit chance + Crit hit damage now


     1 people found this helpful
    Share this post

  5. #5
    dmg to armor and dmg to out of cover being multiplicative is extremly hazardous to build diversity, as it will mean that contractor and fox prayer are best by a good margin
    assuming you have 150% crit dmg adding another 12% crit dmg will increase it to 162% and therefor increasee hte dmg of a crit from 250% weapondmg to 262% weapondmg, an incresment of <5%
    meanwhile most other dmg oncreasment sources, like dmg to armor/health/out of cover will multiply the dmg value after crit is being factored in, so a crit with fox prayer at 150% crit dmg will deal 250%*1.15=287.5%dmg, or with contractor it will be 250%*1.11=277.5%, both are much higher then flat crit dmg by a good margin despite all being rather close in number value
    it is true thatthey are not always working(eg. red mob in cover) but they are 2-3x as potent as anything else and fox prayer is at least as potent as many talents like copmanion or compasion or obliterate
    Share this post

  6. #6
    As1r0nimo's Avatar Senior Member
    Join Date
    Mar 2019
    Posts
    2,036
    Nerfing those values would be enough, to bring it to the line. Like Fox's prayers can +5% Dttooc.
    Share this post

  7. #7
    Originally Posted by Joonnnyy Go to original post
    dmg to armor and dmg to out of cover being multiplicative is extremly hazardous to build diversity, as it will mean that contractor and fox prayer are best by a good margin
    assuming you have 150% crit dmg adding another 12% crit dmg will increase it to 162% and therefor increasee hte dmg of a crit from 250% weapondmg to 262% weapondmg, an incresment of <5%
    meanwhile most other dmg oncreasment sources, like dmg to armor/health/out of cover will multiply the dmg value after crit is being factored in, so a crit with fox prayer at 150% crit dmg will deal 250%*1.15=287.5%dmg, or with contractor it will be 250%*1.11=277.5%, both are much higher then flat crit dmg by a good margin despite all being rather close in number value
    it is true thatthey are not always working(eg. red mob in cover) but they are 2-3x as potent as anything else and fox prayer is at least as potent as many talents like copmanion or compasion or obliterate
    So Joonnnyy you are saying that DTA and DTOOC are better than any CHC and CHD, correct?
    Share this post

  8. #8
    As1r0nimo's Avatar Senior Member
    Join Date
    Mar 2019
    Posts
    2,036
    Originally Posted by ctefanaki Go to original post
    So Joonnnyy you are saying that DTA and DTOOC are better than any CHC and CHD, correct?
    No.
    Since they are multiplicative, they depend on other stats. So you need to calcute the final value for your own build.
    Share this post

  9. #9
    So what if they "depend on other stats" ? Multiplicative values by their design have the potential to vastly outstrip additive ones, it's just a matter of attaining the right circumstances. Diablo 3 is a prime example of this, where you progress in power by stacking multiple layers of buffs for obscene amounts of damage (for the record while I like the game I do think it's balance is so far out of control it's insane and I'm not advocating for it either)


    So what actually matters, is if you can stack things high enough for those multiplicative buffs to matter more or not - in particular during Raids when you have 7 other people to work with and higher chances of extra effects like True Patriot.
    Share this post

  10. #10
    Originally Posted by As1r0nimo Go to original post
    No.
    Since they are multiplicative, they depend on other stats. So you need to calcute the final value for your own build.
    ok, using the shooting range in Named mode to actually see which one does bigger DPS, will that be the actual check ?
    Share this post