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  1. #1
    Agent_Ares's Avatar Senior Member
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    Dec 2019
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    Phantom Pain Alert and Wave System

    While playing the game, I feel some areas even on harder difficulties are too easy due to lack of any practical reinforcements.
    In Farcry and Phantom pain if you accidentally triggered an alert Reinforcements rush the area. Adding something similar to Breakpoint to a reasonable degree would add a bit more challenge to the game.

    It will also remove the need for GPS tracking hostiles that always know your position when alerted.


    How i Imagine the Alert System.

    Based on the type of compound - each compound has its own alert status levels.

    Small Houses only have a single alert level
    While Civilian Infrastructure has 2 levels
    While MIlitary Infrastructure has 3 levels.

    In Small Houses - if the alert is "sent" either by a special unit reaching a coms or via Flare.
    Then only one wave of reinforcements come. Either by Blackhawk Helicopter or by APC
    When an Alert goes off - there is a "Timer" which appears which alerts you how much time before reinforcements will come.


    Civilian Infrastructure like Brewery -
    The same concept as the first one applies
    But to Activate Wave 2 is based on a "resolution" timer. If you take too long to kill the reinforcements a 2nd wave can appear.
    Using the same method as the first. The issue is not all units can call reinforcements so killing off the units that can early on can stop it from progressing to wave 2.


    Security Buildings
    In this situation - The buildings have an Alarm system.
    The player must track down the Alarm panel and disable it to stop the next wave from appearing.
    Then prevent the reinforcements from triggering the alarm again.
    If the Alarm keeps going off for 2 minutes a new wave will appear.
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  2. #2
    Icetyger4's Avatar Senior Member
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    Aug 2019
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    Not a bad idea. It's a bit complex, but I think Breakpoint could benefit from a little extra complexity.

    Hell, I'd be happy with something even simpler than that. If reinforcements continued to arrive, until you eliminate all radio operators in the area, it would add more challenge to the game. Or you would have to plan your attack more carefully, to avoid alerting the enemies in the first place.
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  3. #3

    I suggested to Ubisoft and the community The Hot Zone with a 2Km radius.

    Originally Posted by Agent_Ares Go to original post
    While playing the game, I feel some areas even on harder difficulties are too easy due to lack of any practical reinforcements.
    In Farcry and Phantom pain if you accidentally triggered an alert Reinforcements rush the area. Adding something similar to Breakpoint to a reasonable degree would add a bit more challenge to the game.

    It will also remove the need for GPS tracking hostiles that always know your position when alerted.


    How i Imagine the Alert System.

    Based on the type of compound - each compound has its own alert status levels.

    Small Houses only have a single alert level
    While Civilian Infrastructure has 2 levels
    While MIlitary Infrastructure has 3 levels.

    In Small Houses - if the alert is "sent" either by a special unit reaching a coms or via Flare.
    Then only one wave of reinforcements come. Either by Blackhawk Helicopter or by APC
    When an Alert goes off - there is a "Timer" which appears which alerts you how much time before reinforcements will come.


    Civilian Infrastructure like Brewery -
    The same concept as the first one applies
    But to Activate Wave 2 is based on a "resolution" timer. If you take too long to kill the reinforcements a 2nd wave can appear.
    Using the same method as the first. The issue is not all units can call reinforcements so killing off the units that can early on can stop it from progressing to wave 2.


    Security Buildings
    In this situation - The buildings have an Alarm system.
    The player must track down the Alarm panel and disable it to stop the next wave from appearing.
    Then prevent the reinforcements from triggering the alarm again.
    If the Alarm keeps going off for 2 minutes a new wave will appear.
    I know exactly what this game needs and I believe that the Ghost Recon community would probably love this idea.

    (The Hot Zone) with a 2Km radius.
    Because Ghost Recon breakpoint is a open world game it needs The Hot Zone with a 2Km radius.
    Whenever you infiltrate a base there should be1- 3 radio soldiers depending on the size of the base or checkpoint and at least one radio Soldier on Patrol groups.
    If you are detected without killing the radio soldiers first they will radio in to the surrounding bases and you will be in The Hot Zone within a 2K radius that will be shown in red on the map. A few soldiers will come right away and maybe one helicopter but You will have about four to five minutes to clear that bass or complete your objective and get out of the 2K radius Hot Zone before more helicopters, soldiers, and the big drone that alerts the wolves starts patrolling for you. All bases within that 2K radius will be on alert as long as you are in the 2K radius Hot Zone. The longer you are in the 2K radius Hot Zone will cause patrolling soldiers to increase in numbers and look for you more frequently, more helicopters in the air we'll look for you more frequently and the big drone that alerts the Wolves will fly over more frequently. For example if you are in The Hot Zone for 5 minutes there may be one helicopter, a few patrols, and the big drone flying over looking for you. If you are in The Hot Zone from 5 - 10 minutes there will be two helicopters patrolling for you, the big drone that alerts the Wolves will fly over more frequently, and ground patrols will greatly increase in numbers and patrole more frequently. 15 minutes in The Hot Zone will be the max limit for the number of helicopters patrolling which is 4 and how frequently, max number of soldiers patrolling and how frequently, and how frequently the big drone will fly over that alerts the wolves. If there is a bivouac within the 2K radius Hot Zone it will be a safe place but you will still be in The Hot Zone and you won't be able to spawn vehicles as long as you are in The Hot Zone.
    The only way to deactivate The Hot Zone is to get your soldier out of the 2K radius, otherwise all patrols will continue to look for you and all bases will be on alert as long as you are in The Hot Zone.

    This is how you make Ghost Recon breakpoint a great game.

    The Hot Zone that I'm talking about is you will be absolutely outmanned and outgunned so your best bet is to just get out of their. For example, the longer you are in The Hot Zone you will be dealing with platoons of soldiers, and two to three helicopters patrolling at once, and the big drone that alerts the wolves flying over more frequently, so if you're spotted you're more than likely to die. While in The Hot Zone The Objective is to kill without being seen and to use all of your survival tactics in order to get out of The Hot Zone because they're not going to stop looking for you as long as you're in the zone.

    While in The Hot Zone helicopter and vehicle soldiers will be more alert so you will definitely have to bury yourself or hide in bushes when they pass by or they will spot you.

    Let's just say you get spotted while in The Hot Zone you and your little team of 3 won't make it out. You're going to need smoke grenades and every stealth tactic to get out of there. This game will definitely have to have smoke grenades implemented in order to Escape The Hot Zone.

    Player should also have the option to turn The Hot Zone on and off in the settings menu because some players might not like that level of intensity when doing missions.

    If only Ubisoft is listening.
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