1. #1
    SCAgent95's Avatar Senior Member
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    Ghost Recon Breakpoint Deep State - Once again Sam is a dlc sidekick



    This is laughably sad, trying to win over fans like this is pathetic, using humor to deflect the issues their games have (tier loot) I don't think ubi will change but I'd be glad to be proven wrong.

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  2. #2
    LuckyBide's Avatar Senior Member
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    Yeah it looks like they don't understand that they're hurting and annoying fans by doing this again and again.
    I wonder if they're doing this to celebrate Chaos Theory's 15th anniversary or if they're doing this because they hope it will make some advertisement for the Ghost Recon Breakpoint's new mode...
    But even if it is done like a joke, it's even more bad to see that they're including Sam into that Aurora fictional environment and make him talk about Terminator like it was real...

    Anyway it is a bad move once again and I will repeat what I and a lot of other people here are saying for years now (even if no one at Ubisoft will read it): we want a new game directed by Clint Hocking with Michael Ironside as Sam.
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  3. #3
    This is really becoming hilarious. However, the chaos theory soundtrack and Sam's voice gave me goosebumps.
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  4. #4
    My first thought and honest opinion is who cares? It's beating a dead horse skeleton at this point. Sounds like a cash grab *yawn*
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  5. #5
    LuckyBide's Avatar Senior Member
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    Clint Hocking answering to Ryan McCaffrey from IGN:
    https://twitter.com/ClickNothing/sta...74401047568384

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  6. #6
    S.V.'s Avatar Senior Member
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    I know this forum is used to complain on every thing.
    But this is a signal. Sam Fisher is alive. And he will be back.
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  7. #7
    LuckyBide's Avatar Senior Member
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    This is a forum to talk about our favorite videogame franchise. So if we complain, it's only Ubisoft's fault.
    And right now Sam is not alive, he is just being used by Ubisoft as a fix to try to repair their errors.
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  8. #8
    The fact that this crossover is called "Deep State" has me worried that Ubisoft is going to resurrect the ridiculously cheesy Megiddo plotline or something in a similar vein. I think it's ironic that they poked fun at the crappy aspects of Breakpoint, which would ostensibly imply that they know they were wrong to try and implement such unfitting aspects into Ghost Recon and are going to do better, and then they turn around and release a DLC called "Deep State", which implies another boring, generic Illuminati-esque conspiracy type narrative. Why do they think that is a big improvement to a Clancy game? That's not Tom Clancy.

    Conspiracies are fine in these types of stories IF they are based on actual plausible conspiracies. Why can't they explore the situation in Yemen, where Iran-backed Houthi rebels have overthrown the officially recognized government (which is admittedly deeply corrupt), which is backed by the U.S, Saudi Arabia, UAE, and others in a power struggle over the strategically important location of Yemen. Meanwhile, Yemeni citizens are suffering the worst humanitarian crisis on the planet at the moment with cholera outbreaks, water and food shortages,lack of medical infrastructure, terrorist cells seizing the opportunity to occupy and control parts of the country due to the political instability, lawlessness, and extreme pollution due to the lack of proper waste disposal, all due to a foreign proxy war. Or perhaps make a return to Azerbaijan by crafting a narrative around the political tension between Armenia and Azerbaijan due to the land dispute over the Nagorno Karabakh region. These are just two of the biggest examples of situations that can be explored, or even used for inspiration to craft a story about a similar situation between other countries, if they want to be less controversial.

    But instead, we get generic evil, ever-present organizations with no character and no interesting motivations. It doesn't appear that Ubisoft is ever going to learn their lesson on this. Even more insulting is their use of the Chaos Theory soundtrack and Chaos Theory references like "Ghosts and Shadows", as they seem to know that something like Chaos Theory is what we want, but then they refuse to go in that direction no matter what. Though maybe it's just a reference to CT because of the 15 year anniversary and I'm taking it too hard. I don't know anymore.
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  9. #9
    LuckyBide's Avatar Senior Member
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    Yeah I agree.
    But you know that Ubisoft won't talk about sensitive subjects like that anymore because shareholders don't like that and also because censorship is growing everywhere in the world nowadays. They were even scared by the Bolivian government with Wildlands and in consequence they created a fictional country for Breakpoint, that says a lot...
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  10. #10
    Yeah I agree.
    But you know that Ubisoft won't talk about sensitive subjects like that anymore because shareholders don't like that and also because censorship is growing everywhere in the world nowadays. They were even scared by the Bolivian government with Wildlands and in consequence they created a fictional country for Breakpoint, that says a lot...
    If it were me, I would point out that while based on actual events, the story is fictional and that there is no reason to take offense. It is entirely possible to explore these topics without jingoist undertones or being too one-sided to the point of making only one side look "evil". A Splinter Cell game would obviously be from an American point of view, as we would be carrying out American operations. But that doesn't mean the narrative has to push an "America is Number 1!" message. Sam is conducting these operations not necessarily because he agrees with all of the political machinations behind the conflicts, but because he is an American and he is a soldier working in his country's interests. After all of the defense I've heard of Conviction and Blacklist having "character development" as an attempt to deflect from cheesy, forced plotlines, Sam being conflicted on the morality of the operations he is conducting would be a more interesting and realistic way to have character development. Instead of killing off and then retconning his daughter's death, or having him be a d**k to his team in Blacklist before learning to "value the team over the mission", something Sam has always done in the past.

    But yes, I know modern Ubisoft is incapable of growing a pair of balls and doing something interesting and against the grain, so this is a pipe-dream.
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