1. #1

    Centurion rework idea

    This hero is more hard to rework for the Ubisoft, I want that this hero become than the other
    1)Heavy attack charged and punch charged gain incontestable
    2)When charge an heavy attack high, he can faint with a knee that stun the enemy, if hit to continue with a normal heavy attack
    3)The last attack of the zone attack it become unblockable
    4)Heavy charged can be unblockable to start a series
    5)Buff heavy attack and heavy attack charged feint
    6)Punch charged get a tracking, than the kick of hitokiri
    7)Buff speed of lights attack
    If don't like write a suggestion
    Share this post

  2. #2
    Some of your changes won't make a difference to cent, like unblockable zone, cause people would still parry it, if it's not cancelable zone. They 100% won't buff speed of light attacks, cause they're trying to keep it at 500ms. "Incontestable" won't help too, cause people will simply parry/dodge it and attack you.

    In my opinion he needs only two things:
    1) hard feint on zone
    2) soft feint on fully charged punch or heavy, cause unlike many heroes he has no proper pressure on OOS people or full-on turtles.
    Share this post

  3. #3
    Accept the opinion of the zone attack, but the heavy punch feintable don't like it because with the tracking, that function with the heavy kick of hitokiry, with the heavy punch feintable the result can be more confusional dodge the attack
    Share this post

  4. #4
    You have a suggestion for the rework?
    Share this post

  5. #5
    The TG changes were almost perfect. Excluding the kick part of course, that was still bad.
    Share this post

  6. #6
    You think? Probably accept of the kick
    Share this post

  7. #7
    UbiYubble's Avatar Community Representative
    Join Date
    Sep 2019
    Posts
    1,483
    Originally Posted by PrimusPhoenix99 Go to original post
    This hero is more hard to rework for the Ubisoft, I want that this hero become than the other
    1)Heavy attack charged and punch charged gain incontestable
    2)When charge an heavy attack high, he can faint with a knee that stun the enemy, if hit to continue with a normal heavy attack
    3)The last attack of the zone attack it become unblockable
    4)Heavy charged can be unblockable to start a series
    5)Buff heavy attack and heavy attack charged feint
    6)Punch charged get a tracking, than the kick of hitokiri
    7)Buff speed of lights attack
    If don't like write a suggestion

    Thanks for the feedback/suggestions, Primus!

    The team is pretty far along in their rework for Centurion, but I'll be sure to let them know what you're hoping to see. Thanks again!
    Share this post

  8. #8
    This idea just popped in my mind...

    I suggest for the zone: softfeint punch the last hit?... kinda like tiandi soft feint zone into kick
    Share this post

  9. #9
    Originally Posted by Maxime_Qc- Go to original post
    This idea just popped in my mind...

    I suggest for the zone: softfeint punch the last hit?... kinda like tiandi soft feint zone into kick
    The second hit will be parried anyway.
    Share this post

  10. #10
    I know the conditions Ubi. Thanks for the reply.
    Share this post