This hero is more hard to rework for the Ubisoft, I want that this hero become than the other
1)Heavy attack charged and punch charged gain incontestable
2)When charge an heavy attack high, he can faint with a knee that stun the enemy, if hit to continue with a normal heavy attack
3)The last attack of the zone attack it become unblockable
4)Heavy charged can be unblockable to start a series
5)Buff heavy attack and heavy attack charged feint
6)Punch charged get a tracking, than the kick of hitokiri
7)Buff speed of lights attack
If don't like write a suggestion
Some of your changes won't make a difference to cent, like unblockable zone, cause people would still parry it, if it's not cancelable zone. They 100% won't buff speed of light attacks, cause they're trying to keep it at 500ms. "Incontestable" won't help too, cause people will simply parry/dodge it and attack you.
In my opinion he needs only two things:
1) hard feint on zone
2) soft feint on fully charged punch or heavy, cause unlike many heroes he has no proper pressure on OOS people or full-on turtles.
Thanks for the feedback/suggestions, Primus!Originally Posted by PrimusPhoenix99 Go to original post
The team is pretty far along in their rework for Centurion, but I'll be sure to let them know what you're hoping to see. Thanks again!
The second hit will be parried anyway.Originally Posted by Maxime_Qc- Go to original post