1. #81
    - Everything looks sharp and clean.
    - Single player is fun, but maybe should have different levels of play.
    - Multiplayer Hmmm needs a lot of work I think but is fun for now.

    Maybe:
    -Fighting mounts for Na"Vi.
    -Two passenger buggies
    -Chatting in game lobby
    -Make dodging moves get exhausted bars so you can not spam it to travel around map
    -lobby be able to switch maps
    -More maps, but sure that is to come.
    -Maybe Flying mounts/vehicles maps
    -Multiplayer online Co. Opt game play
    -Flam touch over heats

    This is all a few things that are on my mind for the multiplayer part of the game. It is fun for now but don't see it lasting if something isn't added soon. You don't want a game like this to loose its first rush of customers. If members start to thin out and online play slows down will kill any hope for a new game. This has the opportunity to be Ubisoft's Halo.

    Anyways I think both sides are balanced enough. I hate defending against both sides, So makes me feel its balanced enough but could use some tweaking.
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  2. #82
    Great game, anybody saying it is unbalanced just hasn't taken the time to learn it. You have to know when to use ur skills, when to save them, what weapons are best for any situation, it really isn't hard at all. The easier of the classes is the humans for sure, nothings easier than point and shoot, the Na'vi are harder to use but once you get it down, its cake.

    PS: I'm playing on xbox360.

    I only have one suggestion, more space for arrows for the Na'vi, 12 just doesn't cut it.
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  3. #83
    Can we PLEASE get some info as to whether or not the AMP Suit will get a melee attack? for being a mech its pretty dam weak atm. a melee attack is just what the AMP Suit needs. many many others are wanting the same for the AMP Suit. i hope this will get added soon.
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  4. #84
    Is there any respond or am I just looking at the wrong places?
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  5. #85
    I watched the movie and fell in love with Pandora. I got the game for my boys and couldn't wait to play. I was clearly dissapointed at the inaccuracy the game has regarding the fine details. In comparison to the movie, the scenery is so dark and blah, the Navis are not as pleasing to look at, the main character is not in a wheelchair, the Dr. is someoneelse, the Avatar has 5 fingers, and so on. I would have rather played the game as a Navi living in their adventurous world! I want to fly the birdlike creatures and jump on leaves, visit the sacred place and wirl my tail with nature. I hate the game and my boys hate the war-like game too! Wha a waste. After seeing the movie, you wouldn't want to be on the USA war team!!!
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  6. #86
    Did the makers of this game even watch the movie? The Avatar doesn't even connect their hair with the animals they ride!!! SUCKS!!!
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  7. #87
    Yay Christmas! Got this game with a giftcard and after seeing the movie and I could not wait to play. Opened the box to find that the cd wasn't secured and it had been moving inside the case for who knows how long. Despite the minor smudges and scratchs it installed just fine. I was kinda surprized to find out that the game did not come with a start menu folder on vista ((and the desktop shortcut was only available on xp for some reason)), but it was just as easy to go to my hard drive and run the exe... Found two and both were dead-ends from there... The launcher led me to and update which, after installing led me to a "Select Language" Dialog box. What it was for fools me because not were there no languages to select, after hitting next, there was no text at all. Basically like driving in the dark. The other .exe just led directly to the previously described box. I've uninstalled and reinstalled multiple times with the same conclusion (basic and custom, administrator rights and not). In otherwords, after reading all the negative reviews about crashes and multiplayer and still wanting to see for myself, I could not even get the thing to run...

    Just going to return it tomorrow morning because after other Ubisoft glitchy games such as the gamecube's Prince of Persia Warrior Within, ((which I just gave up on... After multiple dead-end gliches I needed an online guide to avoid all the bugs just to get to the last level and to have the sands not work and get stuck in a room with no way back or forward...)) and the first Assasin's Creed for the 360 ((From what i understand, me and my bro were close to the end of the game when we needed to move through some canyon and ended up just falling through the ground into a vast pit of white space...)) where the games were just unbeatable due to random bugs ((3 years and over 20 starts from scratch on prince of persia 2 and no success yet...)) I seriously doubt Ubisofts game development. I've had multiple years of programming instruction and understand that developing a game is extremely complex, but having tried to play 3 of Ubi's games and not being able to finish one due to lack of testing or whatnot is just frustrating and not worth it.

    I had high hopes for Avatar, despite the critical reviews I've read on this forum, but this is the last time I'll ever look at something from Ubisoft.
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  8. #88
    After playing both campaigns there's a lot of feedback I have on this game, many things I liked, a few I would have done differently, adn some I outright disliked.

    The Good:
    -Fantastic graphics, barring a few conspicuously low-res textures. I've yet to play in 3D however I did play the demo in 3D and it looked amazing.
    -A nice variety of weaponry, all seemingly in line with the movie
    -The characters were consistantly interestingly designed, particularly the Na'vi whose outfits certainly expanded the limited wardrobe of the film
    -Characters generally had good lines, I loved Beyadamo's "I don't have time for your riddles" in response tot he "turkey shoot" comment. Able tended to be an appropriately snarkey foil for the gung ho military types and the uptight Na'vi, something I generally enjoyed greatly.
    -Characters were consistantly well animated and, unlike Fallout 3's robotic NPCs, even the repetitive gestures looked fairly natural
    -I really liked the geometry of a lot of the levels, particularly the massive tree roots stretching over the paths

    The Bad
    -The story was not the game's strong point, a fetch quest works alright as a framing device for set piece missions, but given that most of the missions were very similar, it didn't shine through. I also noticed a number of times characters seemed to teleport ahead of me, despite not having time to do so, or having told me to report back to them, making it highly confusing when I reported back to somewhere I'd never been. Characters like Kendra were particularly confusing because added to that, her attitudes towards the conflict were completely different between the campaigns, ruining her believability.
    -I've only done the Na'vi endings and they are completely identical. It's like the writers just assumed nobody would play the RDA who wasn't already committed to killing Na'vi because they were painted as so unambiguously evil. Why was Tan Jala still alive anyway? If I were Able (and I was), my first thought wouldn't be "oh, hey, Tan jala's finally here" - it would be "I killed you! what the hell are you doing here? Why don't you remember that?" . The Na'vi were incredibly quick to trust me as well, given I'd killed hundreds of them, including Harper and Beyadamo.
    -the controls for vehicles were very difficult to master. Chiefly flying ones - I found it nigh impossible to control an Ikran without it taking heavy fire as I labouriously manouvered it around, Scorpions too lacked the all too vital ability to look up and down making combat in them nigh impossible.
    -The Day night cycle shouldn't have been based on geographical location (I tried moving to and from a "night" zone, it changed abruptly, and I never got it to change any other times). Pandora looks beautiful at night, I would have liked to experience that in greater than about 3 missions.
    -Not enough variety in the missions. There were a few stock missions with little variety between them, I would also greatly have enjoyed the gameplay changing between the two factions with Na'vi being more guerreilla focused and the marines maybe having squad based play. I think this could have easily have lead to some more inventive types of mission as opposed to the typical run and gun gameplay that got boring after a while
    -Not enough enemy variety. I was really surprised at this, Pandora strikes me as a world with amazing variety of creatures, all of whom would be happy to kill you (except the monkeys) so fighting viperwolves, the opposing faction and the occasional boss monster was unfulfilling. I did appreciate the different varieties within the marines and viperwolves, though the na'vi were binary in that they either had bows or melee with little variety in their AI.
    -Shallow gameplay. Tying in with my complaint about the mission variety, the gameplay was really basic, like Gears of war without a cover system I've been describing it to friends. There's no way to aim, no sniper gameplay, no bash attacks with a ranged weapon and maybe three powers you'll ever find necessary (heal, invisibility and armour were the only ones I ended up using). The ability to choose three of 6 different gun types was appreciated, though for a game with RPG elements there was a lot I would have expected (like gameplay that didn't involve murdering people). I was surprised to find that the Na'vi, who in the movie were practically freerunners were barely more agile than the RDA. Similarly, I think there were a lot of areas the environment could have been integrated a lot more effectively into gameplay. At one point, after abandoning my Ikran on a high precipiece above my target, I decided to jump down some floating rocks like a magic set of stepping stones, only to find I apparantly wasn't supposed to do this and the rocks didn't even have accurate collision meshes.

    What I would have done differntley but was not necessarily a point against
    -I would have made it first person. Avatar is all about the immersive, visual spectacle so were I to make this game, I would never consider anything else. It gives more control, more immersion, more precision and better spacial awareness to have a first person camera. In fact I would have really emphasised the first person nature of it similar to Mirror's edge where you'd have full body awareness and everything you do moves the camera realistically. It could be difficult to do things like the roll move, but Unreal Tournament 2004 showed us dodging could easily work in an FPS without losing track of your target. even a dive into the dirt without a roll could work. In fact, I'd be satisfied with a first person toggle. You could still go third person for cutscenes or dialouge if you really needed to, but I think the game would be so much better in first person.
    -Side quests - you have a huge open world that anyone who saw the film would love to explore, why not give them a reason to do so? You have the sector challenges, sure but there's no quest log for them. I would have loves some Fallout 3 style ones with interesting characters and compelling things to do, set pieces and things like that. as it stands, the main quests feel like side quest material. I think having a set of quests with little story value that could encompass the "defend a camp" or "fetch the artifact" line of questing or just random ones the writers may like to make could sit well alongside a more story driven main campaign.
    -make it closer to the movie. Some things work on screen but not in games and vice versa. I get that, I'm not saying Duplicate the movie's story, but people are going to come in having seen the film and expecting similar stuff. I was constantly asking "where's the thing in their hair? shouldn't I be linking to the creatures?" "why am I, as a Na'vi, so grounded. Shouldn't I be able to platform and things?", "They just let me ride a Toruk? I thought that was significant", "since when could anyone involved turn invisible? What the hell is this?"
    -What was up with conquest mode? It seemed totally ancilliary, I never needed the benefits, or really figured out how to play. Why was that even included?

    Bottom Line: Both Story and gameplay took a back seat to visuals. It wasn't a bad game, but it wasn't really good either. What I hope it that the dev team learns from this, they look at their other products (like Assassin's creed 2 which was utterly fantastic and made both freerunning, stealth and murder very fun), really keep the movie in mind in regards to what people will come in expecting and give the inevitable sequel to this game (3 movies, there will be another game tie in) the love it deserves. Also: You have customers for this game, Avatar has a fanbase already, I strongly urge you to follow the example of Valve or Epic and really embrace the community - release mod tools (I cannot tell you how vital these are to ensure the longevity of the game), allow for custom map support, consult with the players (as you are in this thread) on what worked and what didn't. You have access to Steam stats, use them. really take advantage of steamworks and the numerous tools Valve offers to enrich the experience for the consumer, run community betas, release DLC beyond a few new guns, maybe even community content made official.

    In short, I paid good money for this game (the same amount I paid for Fallout 3) I think it's an alright start, I think you guys actually care, I know Ubisoft has the ability to make amazing products, I REALLY want to see a great Avatar game. This is not that game, but I think if you learn from it, a sequel could be. I don't think Ubisoft is big on DLC the same way Valve or even Bethesda is (not that I can forgive Bethesda for charging for fixing their own ending), but right now, that could make this game a really good deal and maybe even a worthy tie in to the movie. Right now, it feels like a beta

    More feedback as I think about it.
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  9. #89
    I can't help but feel this game was rushed to meet the deadline. In my opinion this game could have really benefited from some extra dev time and been released along side the dvd of Avatar or maybe even after. There was some interesting concepts here but none of it was really fleshed out enough (especially the story). I really hope they improve in every aspect of the sequel mainly the main game mechanics and story.

    Oh and pretty much everything Ankhareon said.
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  10. #90
    Building off of Ankhareons post. He and I have talked a lot about this and we would really like to help the game in any way we can.

    Ok, heads up- I have a lot to say about this. This was on the Xbox 360 version which I just received today for Christmas.

    Right off the bat, I was excited to play this after the movie. I agree with what a lot of people before me have said which is that the universe Cameron created, as well as Pandora, was one of the most beautiful parts of the movie for me, as well as the characters themselves. I was a little dismayed to find that the characters I had come to know and love from the movie were hardly there at all. I saw Dr. Grace in the beginning but that was it, and even she seemed not herself, not to mention the fact that her voice didn't correctly sync up with her lips. The writing seemed like it was still in an early version- it was very objective based like Dr. Grace was telling me how exactly I was supposed to win the game, not how I was supposed to live on Pandora. The interaction with the other characters felt... fake, as they all started out being total jerks to me, and after I did a small favor for them I "impressed them" with something I would consider an unimpressive task. The gameplay itself felt OK. The graphics were decent but I would have appreciated much more foliage and particle effects in the jungles, more dynamic lighting, and the atmosphere really didn't feel as off-world, futuristic, vibrant, alive/thick/moist (the jungle), and dangerous as it did in the movie. I felt that for such an engaging movie, where I felt I was with Jake every step of the way, I was separated from my character with the third person view. The combat was interesting, the guns were amusing, but nothing ground breaking or stunning about it. The enemies ran at me, I shot, I dodged, my health meter regenerated, next battle. The map was a bit ambiguous as well, as I kept running into random gates seemingly blocking me from my objective without any specific instruction. The vehicles felt a little sluggish at the wheel, the hovercraft as the exception because it is understandably so. I liked the terrain work, and some of the ground foliage quite complimented the surroundings. The quests felt arbitrary and the XP system generally felt like a system to keep me going, not really something I could go out of my way to improve upon, as there were no real side quests to do so with. Unfortunately I end my review here as I only played to the part where a Na'vi huntsman saved me and my group leaders life from a giant charging animal(the same one that Jake has to intimidate in the movie, before he is chased by the thanator?), and when he said "I have been waiting for you." I felt it was way too clicheed and I had to stop. Don't get me wrong, this game had potential, it just needs work.

    With this mini-review(to be continued later, when I finish the game), I offer suggestions.

    First off, the as the movie really pulled everyone in to it, so should the game. I think that a first-person perspective such as that from Mirrors Edge (as an

    example) would serve the game really well in terms of engagement.

    Continuing off of that, the control and grace that the Na'vi showed while moving through Pandora I found to be beautiful and engaging, and I think that if this was

    incorporated into the game it could do even more to immerse the player.

    I though the combat was solid, but at the same time the reliance on guns was heavy, which I think makes a very predictable combat system for a game. By taking away a

    lot of oppurtunities for the player to use a gun in typical situations and forcing them to use other tactics, such as running away, fighting hand-to-hand, or fighting

    with a knife can be equally engaging and rewarding, as the player feels much more accomplished after a kill. This of course would vary depending on who you were.

    As for the story, I think that switching between people so that for one level you would play Jake, and you would have to capture your own Ikran, and fly it. Learning as you go, without death penalties just scaring the player into thinking there are, so that they really feel like they cant screw up at all. The player could also play as Neytiri, Tsu'tse, Norm, and even Quartich or a thanator for sections of the game to really give a diversified and multi-perspective view of Pandora and the surroundings.

    Lowering the trees so that you feel you are in a steamy jungle would be very immersive. Having light streaming though the leaves and illuminating floating pollen and dust would be all the better.

    An innovative flight system, complete with several set movements such as a dive and a barrel roll that can be built upon by the player would also be very cool, so that you could do a dive-barrel roll to avoid fire and go straight for a ship, pick it up with another button, bank in a steep curve and let go of it, sending it into a cliff.

    More engaging quests and a lot of sidequests that could build up to get you several things, whether they be trinkets for those that want them, or useful items for those that need them. Fallout 3 does a great job with this, as they have a lot of gun little sidequests, or options within a quest that will get you special things.

    The games open world is fun, but very restricted. From what I could see in the movie, the real terrain wasn't nearly as prone to canyons, so I think less large scattered settlements and more open areas with plenty of exploration and roaming monsters/animals would be great.

    That's all I can think of now. Look for a second post with more suggestions/ a full review later on. I hope the dev team takes this into account because I feel like

    it could really help the game. Not to say Ubisoft doesn't have the capability, which they certainly do. With a movie this epic and a universe created so beautifully,

    the game certainly deserves the same praise.

    If you ever need an Alpha or a Beta tester, I would love to help because I really, REALLY want the game to be as awesome as the movie. I'm sure Ankh is the same.

    Expect more soon
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