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Community Manager
Patch 2.0 - March 16th
Greetings Roller Champions, you can find the latest changes in our most recent update!
- Reduced and reworked Dodge range.
- We noticed that some player were using the dodge mechanic to stay at an unreachable height on walls. The rework should mitigate this behavior without mitigating the intended behavior of the mechanic
- Reworked Dash Hit detection
- We noticed some inconsistency when tackling people very close to the attacker. The reworked dash should now make more sense at all distances
- Fixed issue where the Player was able to Stick to walls when braking.
- This was used as an exploit to stay unreachable. Player will now slowly slide down.
- Fixed some conditions where the player could peform Brake&Go by accident.
- We noticed situation where people where unable to stay on spot when they want to
- Air friction increased.
- We noticed people gaining a lot of height quickly and easily. While we still think building speed lke this is a valid tactic, it seems a bit overpowered at the moment.
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Junior Member
"Air friction increased." is a spit in our face, why make the game even more casual friendly? might aswell set a limit to how fast you can go in gernerall lmao (pls dont..)
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Member
That isnt a hardcore thing to do lol.....it was just something people exploited for easy goals lol...them nerfing it doesnt make the game more casual lol