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  1. #21
    pob709's Avatar Senior Member
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    Originally Posted by RichardOshea Go to original post
    There's a huge amount of potential build diversity. You only have to look at the many combinations of stats and talents that you are able to transfer to the library and then back onto any item of gear you collect. Unfortunately we're seeing what we saw in the first few months of the game where practically everyone was declaring that every build other than a gun build is pointless and of no use, a burden, a self-gimp.. blah blah blah. I didn't listen to those idiots then and I won't be listening to them now.
    We you won't listen to me but your wrong. Oh and with 3k hours in the Division I'm pretty sure I'm right.
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  2. #22
    CJ Fresh's Avatar Senior Member
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    Idk, I see more build diversity on lower difficulties. But on heroic all I keep seeing is all red DPS builds.

    Maybe in a coordinated team I’d see different.

    Everything just feels like a huge DPS check now.
     1 people found this helpful
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  3. #23
    xcel30's Avatar Senior Member
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    There is possibilities for other builds to create build diversity, BUT they are lacking in game mechanics, lets take the tank fo example, by heavily investing in both armor with TP gear set, you can become absolutely tank with the shield, literally staring down at minigun heavies in legendary, then you shoot at him and do pretty much no damage even if you use a red piece like punch drunk that gives both pistol and headshot damage, then you have your DPS obviously take care of that problem for you instead, except the moment he pops out of cover they shoot him instead and he dies in one second and you are stuck doing no damage.

    Tank lack aggro, healers lack good talents, and in both cases they extremely lack damage to support anyone even against red enemies. Playing tank did help on legendary until the issue was that i couldnt protect people becuase enemies would just ignore me and i couldnt shoot explosive drones due lack of damage
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  4. #24
    Craig1405's Avatar Senior Member
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    I think something needs to maybe be introduced whereby shields generate threat so that tanks can really tank on harder difficulties. Used to work fine in TD1 with the D3-FNC gear set, something I would like to see return, or maybe an equivalent.
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  5. #25
    There's definitely more diversity now. In TU7, you didn't need armor if you were a good shot, so going pure red was sensible. Now, if you're pure red, you might get one-shotted by sniper wardogs and whatnot. So getting some blues makes sense.

    Skills were also too strong without any gear for them. Now skills are pretty weak with 0 skill tier. On the other hand, high skill builds are pretty wicked when played right.

    So yes, there's more diversity. I myself now play mostly half red, half blue, when before I was just red. A guy in our group who plays a skill build is a lot more impactful now as well.

    Originally Posted by Craig1405 Go to original post
    I think something needs to maybe be introduced whereby shields generate threat so that tanks can really tank on harder difficulties. Used to work fine in TD1 with the D3-FNC gear set, something I would like to see return, or maybe an equivalent.
    Yeah, some kind of a threat mechanism would be nice! Especially if players could control it a bit, like wear gear that increases/lowers the threat level.
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  6. #26
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by RichardOshea Go to original post
    An idiot might also use the pronoun less when they ought to use the comparative adjective fewer. I have no problem with you making the assertion that there are fewer build combinations, but when you make that assertion the onus is on you to prove it. And you have not.
    You have provided no proof that his arguments are not true, most because you refuse to listen. Build diversity has been greatly reduced. SBs was made useless. Gun Builds have been then only ones given signs of life.
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  7. #27
    Originally Posted by Agent_Ares Go to original post
    He is right there is a huge amount of diversity - you can build what you want.

    Problem is

    Only very very very very few are viable.
    Yes. That is the problem. This is what Massive needs to fix.
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  8. #28
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by CJ Fresh Go to original post
    Idk, I see more build diversity on lower difficulties. But on heroic all I keep seeing is all red DPS builds.

    Maybe in a coordinated team I’d see different.

    Everything just feels like a huge DPS check now.
    What you see is on lowering difficulties, players struggling to find something that works beyond just another Gun Build. Pre-update we had options and a players biggest issue was finding others that played the way you want. We had players that didn't like that, they didn't want others to have options and that is what Massive did. They removed options.
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  9. #29
    Originally Posted by YodaMan 3D Go to original post
    You have provided no proof that his arguments are not true, most because you refuse to listen. Build diversity has been greatly reduced. SBs was made useless. Gun Builds have been then only ones given signs of life.
    Red-yellow build: https://www.youtube.com/watch?v=spdHuit_EMY

    Half-red, half-blue: https://www.youtube.com/watch?v=MBz3h-ScdMs&t=62s

    Me half-red, half-blue: https://www.youtube.com/watch?v=9qGwXKww_vA

    Half-yellow, half-blue: https://www.youtube.com/watch?v=ohsrPR5J738

    Pure yellow: https://www.youtube.com/watch?v=fRKAScecwpc

    Pure skill build going solo 1 day after patch landed: https://www.youtube.com/watch?v=WznK5ZXaPS8

    etc...
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  10. #30
    Originally Posted by YodaMan 3D Go to original post
    You have provided no proof that his arguments are not true, most because you refuse to listen. Build diversity has been greatly reduced. SBs was made useless. Gun Builds have been then only ones given signs of life.
    I didn't make the claim, I don't need to prove anything. I just don't agree, and until someone demonstrates clearly why there is no diversity I will remain unconvinced. This discussion took place over and over in the first few months of the game. As did discussions around viability. I just kept doing my thing, playing, building, playing.... Then the leaderboards came out and my unviable pointless builds were usually at the top. I expect much the same cycle to happen this time around. The only difference being that right now I have nothing I'd call a build at all.

    Feel free to do your thing and play the way you want with the builds you want because that is what I many other players will be doing too.
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