This is from a 4 Player Heroic Mission - Rosevelt Island
1.8 Billion Damage.Done
I Need around 15 headshots at more than 1 million damage a headshot to take down a Machine gunner that doesn't even have a helmet.
340 ENEMIES More than 3.78 BILLION DAMAGE to beat Heroic Rosevelt
![]()
I really miss the variety in the game, but as we all know: balancing will be the last frontier that Massive can pass. They simply can't. They better destroy their game with that, instead of getting rid of bullet sponges: it's their ONLY answer to raising difficulty. Even if it's stupid, scares off the players and pulls away any fun. Massive failed in TD1, now they fail in TD2 balancing it right. It's beyond my understanding, why they are this incompetent.
It's so good to hear there's at least someone here, that enjoys the mechanics. For me, i would love to have options in the game. The only option is high damage. Armor/Skills are just fake content, as well as the designation 'RPG' as the game gives no role play option at all.. I guess, everybody who just loves damage builds and nothing besides that LOVES the current state.Originally Posted by Mhaka Go to original post
Armor is good with a shield build - but only if you are running in a team with a DPS.Originally Posted by Angry_Gekko Go to original post
We had 2 amazing tanks in our group that kept Agro away from me while I mowed things down.
But you can easily tell from the image who was the Tank who only ended up having 169m damage
But He was was amazing - in tanking the enemies.
Originally Posted by Mhaka Go to original post
The biggest problem with the Flame tanks is the oxygen collision box is broken. You can directly shoot at it and somehow miss 50% of your shots at it.
I reported it but no one acknowledged the bug on UBI side.