Which trait do you think is more useful in the endgame? I haven't found very many items with damage to target out of cover so I haven't been able to test it. I do have a near perfect Glory Daze with max damage to armor that handles elites/named much better than my MMR. I was just hoping to see if either trait was more viable than the other. Much appreciated!
u need both, get the petrov named gloves with 11% damage to armor and the overlord knee pad for the damage against out of cover. with decent crit chc and crit dmg u have an explosiv high dps build. then use lmg and/or rifles as primary/secondary weapon. this both weapontypes are at the moment the strongest when u want to deal as much dmg as possible. even for raid it's realy good to have this weapons. with lmg u have a realy lone time dmg and when u need high dmg on single target then take rifle and shoot the **** out of it. even with the both named items u convert this dmg multipliers as much as possible. u can go 3providence items maybe the chest with perfect glass cannon, bagback and holster and then using the exotic mask which u get on season lvl35, i got the mask with nearly perfect stats on it, just crit dmg is on 9,7% but weapondmg and crit chc is rolled on max.
I forgot about those gloves. I got a Fox’s something knee pads in low lvl WoNY. Are they them Overlords? Haven’t had any since. Deffo 3 Providence Defence. Love that set.Originally Posted by hackins Go to original post
yeah this fox's however knee pads are the named overlord knee pads with dmg out of coverOriginally Posted by DivineElfin Go to original post
normaly damage to armor is not possible to get on gloves or any other item only on weapons and this named petrov gloves have everytime max damage to armor roll and the same is on the named knee pads from overlord, normaly u can't get damage against out of cover it's only on weapons possible and this knee pads have a fix max roll of 15% damage out of cover. this are heavy multiplier for the dmg.Originally Posted by CplEntek Go to original post
an lmg have 2core attributes, lmg dmg and damage to targets out of cover. there is the max roll as well 15%. then u can have a damage mutliplier of 30% so 1.30 x bDMG and think about how much shots u have with an lmg and the dmg is not quiet bad. then u have the 11% from the gloves so u have bDMG x 1,3 x 1,11 with this calculation u can image how the dmg is growing on lmgs and when u have the bulletking lmg u don't need to reload so ur dps is unlimited even u don't need to reload. that's why lmg the meta dmg weapons.
and here u can find all named items with their special talent/attribute reddit