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  1. #1

    How do you not die in this game ?

    Quick question :

    I am not playing in hardcore mode, but I feel like when you die in a RPG and you continue playing, you are cheating. Plus if you die it usually means your character is weak and I feel the urge to abandon him or her.

    Now, I manage to reach constantly levels 18-22 withoyt dying, but once I get the outcasts, their runners that explodes themselves do not give you enough reaction time to counter them correctly and a 100% of the time.

    I usually run with a healer drone and a shield, and it works well with the hyenas, but I guess what I want to know is how are people that are playing legendary missions at level 40 in hardcore mode day in and day out doing?

    With what build can I guarantee not to die ever. Like everyone I make some mistakes while playing so the build must cover for those mistakes.

    Thanks in advance
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  2. #2
    desrocchi's Avatar Senior Member
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    Unfortunately the hit detection is very bad, and rolldodging does not protect you from damage or cc.

    You used to be able to make those guys explode shooting their weakspots, now everybody's weakspot has become a tank.
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  3. #3
    How are they doing it?

    Lots of Mountain Dew, Doritos, someone paying their rent and aspirations of making it big on twitch.
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  4. #4
    Hahahah, sadly with my own business and a 60 hours work week, I might not be able to do that
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  5. #5
    Originally Posted by Hansem1979 Go to original post
    Now, I manage to reach constantly levels 18-22 withoyt dying, but once I get the outcasts, their runners that explodes themselves do not give you enough reaction time to counter them correctly and a 100% of the time.
    They still die quickly from a hit to the explosive package on their chest (and even take other enemies with them if they are close enough). However, you really have to prioritize them. Expect one or two to be part of every new wave of Outcasts. Look out for them, train your senses to notice their characteristic battle cry from far away, and have a weapon ready that can deliver a decent punch at a distance, like a marksman rifle. They usually run in straight lines and don't even try to evade, so they are not a particularly difficult target apart from their movement speed.

    If you have attack skills like an assault turret or a striker drone, tag the runner and they will take care of it (provided that you have some skill tiers and the turret is placed well). Cluster mines also kind of work since they hit many targets and the runner is usually among those, but they won't hit the weak spot and won't deal enough damage to kill an elite. In any case, respeccing might be worth considering. Outcasts deal a lot of damage with fire and explosions, so the shield may not be the best option against them. Note that you can swap skills at any time as long as they aren't active or on cooldown, even in the middle of a fight - you just need to not get killed while doing so, as the game won't stop the time while you're fiddling with the menus.

    When fighting in close quarters, try to make sure that you have room to retreat, but sometimes that won't be possible due to doors auto-closing behind you.

    If they reach you, you can (as an emergency escape) try to dodge backwards. They start their explosion sequence before they actually reach you, so with the right timing you can dodge out of the radius. The enemy will be dead without you even having to shoot him. But it's tricky to get the timing right every single time and you may very well die if you don't, so it's better to prevent them from coming near you in the first place. You're literally playing with fire here.

    It might also help to put some explosive resistance and hazard protection on your gear. I haven't tried a defensive build since the last rebalancing though, so I can't tell how viable that is.
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  6. #6
    Originally Posted by Psyringe Go to original post
    They still die quickly from a hit to the explosive package on their chest (and even take other enemies with them if they are close enough), However, you really have to prioritize them. Except one or two to be part of every new wave of enemies. Look out for them, train your senses to notice their characteristic battle cry from far away, and have a weapon ready that can deliver a decent punch at a distance, like a marksman rifle. They usually run in straight lines and don't even try to evade, so they are not a particularly difficult target apart from their movement speed.

    If you have attack skills like an assault turret or a striker drone, tag the runner and they will take care of it (provided that you have some skill tiers and the turret is placed well). Cluster mines also kind of work since they hit many targets and the runner is usually among those, but they won't hit the weak spot and won't deal enough damage to kill an elite. In any case, respeccing might be worth considering. Outcasts deal a lot of damage with fire and explosions, so the shield may not be the best option against them. Note that you can swap skills at any time as long tas they aren't active or on cooldown, even in the middle of a fight - you just need to not get killed while doing so, as the game won't stop the time while you're fiddling with the menus.

    When fighting in close quarters, try to make sure that you have room to retreat, but sometimes that won't be possible due to doors auto-closing behind you.

    If they reach you, you can (as an emergency escape) try to dodge backwards. They start their explosion sequence before they actually reach you, so with the right timing can dodge out of the radius. The enemy will be dead without you even having to shoot him. But it's tricky to get the timing right every single time and you may very well die if you don't, so it's better to prevent them from coming near you in the first place. You're literally playing with fire here.

    It might also help to put some explosive resistance and hazard protection on your gear. I haven't tried a defensive since the last rebalancing though, so I can't tell how viable that is.
    That sounds like a really overly complicated way of saying moar damge, make a hybrid, and use cover until eventually something works.
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  7. #7
    desrocchi's Avatar Senior Member
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    Originally Posted by Psyringe Go to original post
    Cluster mines also kind of work since they hit many targets and the runner is usually among those
    Cluster mines will never hit a runner unless he's been immobilized.
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  8. #8
    Originally Posted by desrocchi Go to original post
    Cluster mines will never hit a runner unless he's been immobilized.
    They did so quite regularly in my game when I met the Outcasts for the first time - which is the situation the OP is currently in. It might be different now though, as that was before TU8.1, so - good point. I'll keep an eye out.
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  9. #9
    Originally Posted by yasuredude Go to original post
    That sounds like a really overly complicated way of saying moar damge, make a hybrid, and use cover until eventually something works.
    If that's how you perceive a list of several possible solutions (of which the OP can pick the ones that work best for him), then I understand now why I've never seen you, despite writing lots of posts with the speed of a Vector, provide an actually _helpful_ one. Looks like the concept just doesn't exist in your mindset. Anyway, have fun on continuing the crusade that seems to be your main objective in this forum.

    (On a side note, perhaps also work a bit on your reading comprehension. "Moar damage" was exactly what I _didn't_ say, as you do not need a lot of damage to kill a runner - you only need to hit the right spot. Additionally, I didn't mention cover at all because it rarely helps against runners, if at all. Do you even read the posts you reply to?)
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  10. #10
    desrocchi's Avatar Senior Member
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    Simply put, the mines will explode at the point where the enemy was located at the moment the animation started, given half a second for the animation to finish and another half a second for the mine to arrive at the location (if you threw it near the enemy), the runner is already very far away.

    Mines also move slower now and enemies simply walking will not be hit.
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