Black Tusk healers "heals" battle tower generators
Black Tusk soldiers are now permanently using healing suitcases. The problem is that these suitcases "heal" combat devices. For example, two suitcases can heal each other or heal drones. I do not understand how devices that treat people (biological) can simultaneously strengthen mechanical devices - but never mind. The worst thing is that these healing suitcases "heal" generators that supply battle towers. They are so effective that by shooting the generator with a rapid-fire machine gun I am not able to destroy it because it "heals" faster than I "kill" it. I must first destroy the healing suitcase ... the problem is that it is hidden behind a generator
i.e. I must reveal myself and expose myself to the enemy and the damn turret I want to destroy. This is ridiculous! The opponent hardly ever when he throws the suitcase out on view, and is always hidden somewhere - in the Bunker mission I saw a healing suitcase standing behind a barrier on the balcony, in a place where it is impossible to destroy the suitcase. In such situations, we can patiently wait for the suitcase to turn itself off. And here is another surprise. Everything that "charged" the suitcase remains charged. The suitcase is gone, but all opponents still have an additional green protective strip like extra reinforcements. It is not extra life, because first we must remove this green strip before we take off the armor from the enemy and then life ... it's complete nonsense, after all, the healing suitcase has medical doctors not technicians. But it turns out that it is a technical reinforcement of all devices and armor of the soldiers and is also durable, despite the destruction of the suitcase.
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