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  1. #1

    Overcharge should be permanent for skill builds

    Cus why not ? skill build have low armor and low pea shooter weapon damage considering giving up on all stats for skill tier/yellow stat. This will very much breathe new life to the extremely lackluster , disappointing , dismal and crappy skills new life, not to mentioned the low damage and high cooldown compared to gun play After all the entire game has like only 1 way minus the exotic to overcharge anyway and its a boring clunky way to overcharge.
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  2. #2
    As1r0nimo's Avatar Senior Member
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    No, it should not.

    But overcharge for dmg skills should be buffed, yes.
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  3. #3
    Originally Posted by QuantumAtlas Go to original post
    Cus why not ? skill build have low armor and low pea shooter weapon damage considering giving up on all stats for skill tier/yellow stat. This will very much breathe new life to the extremely lackluster , disappointing , dismal and crappy skills new life, not to mentioned the low damage and high cooldown compared to gun play After all the entire game has like only 1 way minus the exotic to overcharge anyway and its a boring clunky way to overcharge.
    Agree with you, 6 skill tier give, no defense, no offense, and no skill , all skill are too weak, turret and drone be destroyed in 2s, all hive mode have no enough charges and why we have skill tier but no skill haste in 3/4 of the skill, chemical launch in 22s wtf. Why you can raise skill damage and repair but why can not raise skill like, booster hive, decoy, trap,.... why can raise damage,repair but not affect this kind of skill, remove skill damage and replace by skill power to raise damage and support skills in same time
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  4. #4
    VixenXenia's Avatar Member
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    tbh i agree theres only couple skills useful with this still. im surprised they dont just add 6 tiers to the specs and add another 6 through and go farther
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  5. #5
    I would rather skill builds have more accessible methods to access overcharge. Currently it is limited to talents, which are hardly worth taking. Why cant things like Technician at least have some sort of overcharge ability added in?
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  6. #6
    As1r0nimo's Avatar Senior Member
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    Originally Posted by CloudWOmega Go to original post
    I would rather skill builds have more accessible methods to access overcharge. Currently it is limited to talents, which are hardly worth taking. Why cant things like Technician at least have some sort of overcharge ability added in?
    Some sort of stacks on using skills would be nice. Like skill kills and using signature weapon will grant you on overcharge.
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  7. #7
    Honestly there are so many good ideas by players on this very forum regarding skill builds and we are not even an employee of massive , good suggestions that the developers should take note of but yet its always fall on deaf ears. The amount of damage dealt from a skill build compared to gun shooting is about 1:4 , try running a skill build and be top dps or most damage dealt , at this point it isn't even close.
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  8. #8
    The kills with Specialisation Weapons is already there. There’s nothing stopping you from changing the Core Attribute to Yellow if it isn’t already.
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  9. #9
    As1r0nimo's Avatar Senior Member
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    Originally Posted by QuantumAtlas Go to original post
    Honestly there are so many good ideas by players on this very forum regarding skill builds and we are not even an employee of massive , good suggestions that the developers should take note of but yet its always fall on deaf ears. The amount of damage dealt from a skill build compared to gun shooting is about 1:4 , try running a skill build and be top dps or most damage dealt , at this point it isn't even close.
    It's there, but with a very specific scenarios. Mostly because Skill Tier doesn't grant skill haste at all to skills like seekers or sticky bomb.
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  10. #10
    Skill build is still my go too and to be honest most of the time is still top for damage and kills in hard and challenging . I wouldn't mind the smallest of changes like the tech specialists granting more than plus 1 yellow. I'm sure before the change that slot gave you 50% skill increase. I could then change more of my core to blues or reds. The current talents that grant over charge imo have far to long of a cool down to make them worth using.
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