Ever since TU8 my assault turret seems to fire at a target then stop. If I'm lucky it will track after but it's random. Most often I can't even tag who I want to target with it. I usually try to tag yellows or purples, heaviest first and often I can't even tag them. Firefly is worse where you you can't tag bosses at all. Is it just me? I'm ok with the huge jump in difficulty, but struggling with the DIV1 WESTSIDE PIERS spawning of enemies everywhere
nope, not just you. I have to constantly tag enemies for it,and hope that it actually does fire. If it does, 50% of the time it stops if the enemy dies/goes out of sight/goes up a rope/etc
Drone too... altho it seems worse in that even when tagging an enemy for it, it just hovers above me until it gets destroyed. That's if it's not destroyed the second I deploy it....
I gave up trying to get this fixed as they don't seem to want to fix it: https://forums.ubisoft.com/showthrea...-a-new-feature
Add seeker mines to the list as well. Half the time they don't actively seek anything, can't easily be forced to track something, and when they do eventually track something the mob only has to half-heartedly side step for the mine to do nothing.
But to be honest, I found turrets and drones to be hit and miss even before the patch, which is why I went with a seeker build for my skill build. As quite often the drone would just float there in the air and not do a damned thing until you re-summoned it. But things have definitely got worse since the WONY release.
I just run pure dps now. More reliable, unfortunately; but really boring to play. So that lack of build diversity, combined with all the other bugs, the exploiters who have not been punished, etc. means I am going to be moving on soon, as I am struggling to find a reason to log on anymore. :/
I think the healer seeker from the survivalist specialisation needs looking at too. It seems to go off and heal everything in the area except me even though I keep trying to call it back which at times is difficult when NPC's are spamming grenades or burning everyone to death. It should stay with me unless I specifically target another member of the group or their skills with it and not just have a mind of it's own.
We only have 2 skill slots and using the healer seeker in one of them in group play is pointless because it simply doesn't heal its owner up. Don't think this is working as intended and being one of the main features of survivalist basically renders this skill as well as the specialisation itself void.
Healing and survival are key aspects of the game right now because of how hard the NPC's hit players and not having healing skills working properly is a real issue. I'm currently using the healer drone because its the only one that works which suits how I play but I have to make sure it doesn't get shot down all the time. The healer seeker doesn't get taken out nearly as much but is completely useless.
Repairer hive is definitely not working as intended and is not a skill to be relied on and the revive function also seems temperamental at best. If NPC's are going to spam explosives and fire at us while we're also being shot at we really need to be able to heal ourselves and at the moment doing so is a problem.