I've been enjoying TG, the single thing i don't like are damage values, please leave those alone, they are fine, just increase the overall health of the character based on how effective they already are.

Ill definitely miss the current game but it's just like an era passed by, same with gear stats, but for some reason this means more and packs much more than those stats.
With parrying becoming the rare opportunity once in 10 attacks as seen on multiple top tier videos, parrying is not an option but just block and attack back, they achieved what they wanted, and people can start attacking, but now what's parrying for ?, for those 1 in 10 attacks ? for those unblockables ?, parrying as a whole lost it's strength once when nerfed from 200ms to 166ms and now with the game shifting on a more read based offense.

The speed and animations are awesome, i just hope they do something about the damage values, revert them or standardize them based on their speed or something.
What were the damage models based of ?, was it the attack's normal damage or let's say 20 then subtracting or adding 1/2 for each utility it did fulfill and did not, or what, they seem all over the place.


Oh and btw probs to the guy that made the new map for prince of persia, it looks so good it should be in the base game for real, i absolutely love the feel and atmosphere of that map.