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  1. #1

    Bullet Sponges aren't the real problem

    After having some time to put together a build with decent rolls and talents, the NPCs drop just as fast as they did before the update. The problem in my opinion is that the enemy damage output is just a little too high. They force you to stay in cover, but if you do stay in cover, they rush you and force you out of it. 4-5 shots or one grenade and 1 million plus armor is gone. Personally it doesn't bother me so much, I enjoy the challenge. But alot of my clan members and friends are either quitting or taking a break until some changes are made.
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  2. #2
    XthefugitiveX's Avatar Member
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    They stated in the SOTG today they are fixing this in steps. They admitted some areas and mobs are over tuned and groups of more than 2 are bugged.
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  3. #3
    xcel30's Avatar Senior Member
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    More that high level dificulty and scaling was off, solo and just with another person were completely fine, with 4 **** hit the fan
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  4. #4
    For me it is the disparity in skill / talent level, they are gods and we are "forced" novices.
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  5. #5
    Originally Posted by XthefugitiveX Go to original post
    They stated in the SOTG today they are fixing this in steps. They admitted some areas and mobs are over tuned and groups of more than 2 are bugged.
    I'm glad they are fixing this in "steps". This way the hardcore players who don't mind the challenge, and the casual players who are overwhelmed can find a middle ground so everyone can enjoy the game again.
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  6. #6
    xcel30's Avatar Senior Member
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    Originally Posted by alwaysblazed82 Go to original post
    I'm glad they are fixing this in "steps". This way the hardcore players who don't mind the challenge, and the casual players who are overwhelmed can find a middle ground so everyone can enjoy the game again.
    They are adjusting challenge a bit, and mainly enemy health scaling with groups, which they said would also fix heroic a bit by default, legendary should stay the same
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