🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    ceekay.sickart's Avatar Senior Member
    Join Date
    Jan 2012
    Location
    Chişinău, Moldova
    Posts
    2,040

    So I just finished Neptune... disappointed...

    Millions amounts of armor just for the sake of "difficulty".

    Just like any other rogue agents here.

    They have 3-4 medkits that fully restore their armor. Infinite amount of grenades (I counted 17).

    Their deflector drone renders them IMMUNE, while our deflector drone reduces damage by 20%... And even if you let it out, they one-shot it out of commission.

    Besides, to add to the "difficulty", he has a cleaners' heavy to protect him from the agent...

    Just a tedious bounty made heavy by upping the numbers of DPS and armor. The rogue agents are already smarter than any AI, why make them tanks?

    I would really want to see improvements for the next set of targets of this manhunt.

    Make it challenging by wit, not by force.
     17 people found this helpful
    Share this post

  2. #2
    ceekay.sickart's Avatar Senior Member
    Join Date
    Jan 2012
    Location
    Chişinău, Moldova
    Posts
    2,040
    Oh, and by the way, after killing Neptune, he dropped a Boomstick shotgun which packs 1.1 Million damage.

    Went back to BoO and outside to kill the Named elite that spawned there... Well, the veterans needed at least five shots to be killed (I was at 1-2 meters in front of them).. Assuming a few pellets went stray, that's still some 5 Millions HP for veteran's Armor and Health combined. The elites have some 7-8 Million points and the regular reds have some 3-4 millions in health and armor combined...

    disappointing
     7 people found this helpful
    Share this post

  3. #3
    Ubi-RealDude's Avatar Community Manager
    Join Date
    Oct 2018
    Posts
    4,946
    It's sort of similar to the 'Raid problem' in a small, bounty-sized package... It can be difficult to make encounters that can be accomplished by any (adequate) build but are interesting for every build. When you go up against one of these Manhunt Rogue targets, what sort of encounter are you hoping to come across? How do you specifically want to take down these Rogues? (Open question for anyone though).
    Share this post

  4. #4
    ceekay.sickart's Avatar Senior Member
    Join Date
    Jan 2012
    Location
    Chişinău, Moldova
    Posts
    2,040
    Originally Posted by Ubi-RealDude Go to original post
    It's sort of similar to the 'Raid problem' in a small, bounty-sized package... It can be difficult to make encounters that can be accomplished by any (adequate) build but are interesting for every build. When you go up against one of these Manhunt Rogue targets, what sort of encounter are you hoping to come across? How do you specifically want to take down these Rogues? (Open question for anyone though).
    Well...
    1. They should be able to heal up once or maximum twice.
    2. They're not gods. They are agents, rogue agents, that have tech similar to the division. Ok, let's say it is improved a bit, but not god like. Two skills maximum.
    3. The amount of grenades and ammo should be limited. 4-6 grenades. 800-900 bullets. They should need to go and restock when they're low on ammo.
    4. Let them have better armor, but not 10 times more than the agents. 5-6 million Armor points.
    5. Long story short, let them have the upper hand by 25%, not by 200%.

    I'm fighting against another Agent, not against a robot or god. If they smart, let them be smart. But also let them be human.

    You have the Underground hunters. or Survival hunters. Take them as example for what to bring to the game.
     11 people found this helpful
    Share this post

  5. #5
    Originally Posted by Ubi-RealDude Go to original post
    It's sort of similar to the 'Raid problem' in a small, bounty-sized package... It can be difficult to make encounters that can be accomplished by any (adequate) build but are interesting for every build. When you go up against one of these Manhunt Rogue targets, what sort of encounter are you hoping to come across? How do you specifically want to take down these Rogues? (Open question for anyone though).
    Something like Keener' fight or Boomer' one imo.

    1V1 fair or a 1V1 with a mechanic.
    Share this post

  6. #6
    You just made me not want to do this anymore; this is laziness from the developers, nothing else... what can I say.

    Oh and by the way, Ubisoft and Massive, would you mind fixing your manhunt progression? I am doing bounties in Foggy Bottom and they don't register. Yeah, that also.
    Share this post

  7. #7
    ceekay.sickart's Avatar Senior Member
    Join Date
    Jan 2012
    Location
    Chişinău, Moldova
    Posts
    2,040
    Originally Posted by Aeorath Go to original post
    You just made me not want to do this anymore; this is laziness from the developers, nothing else... what can I say.

    Oh and by the way, Ubisoft and Massive, would you mind fixing your manhunt progression? I am doing bounties in Foggy Bottom and they don't register. Yeah, that also.
    You have to do the yellow bounty. only that counts.
     1 people found this helpful
    Share this post

  8. #8
    xcel30's Avatar Senior Member
    Join Date
    Jun 2016
    Posts
    8,155
    They remind me of the Hunters bosses that would spawn in D1 legendary, you literally kill everything else than have everyone take turns to constnatly stun locks then while dumpinh 300 rounds in their head, for them to heal and you repeat the process until they decide not to heal, and i say that as someone who was using big alejandro striker build in D1. So far i did have a few successful rogue encounters, and all had their AI bug out and constantly run towards me, roll back and sprint to cover away from me, then restart the process of running towards me doing nothing. Not even gonna mention one time one of them wandered 0.5km away from me
    Share this post

  9. #9
    I see now why they went rogue

    "If you follow me, you keep your build"

    - Aaron Keener
     3 people found this helpful
    Share this post

  10. #10
    Originally Posted by ceekay.sickart Go to original post
    You have to do the yellow bounty. only that counts.
    Ah thanks for the heads up!
    Share this post