Millions amounts of armor just for the sake of "difficulty".
Just like any other rogue agents here.
They have 3-4 medkits that fully restore their armor. Infinite amount of grenades (I counted 17).
Their deflector drone renders them IMMUNE, while our deflector drone reduces damage by 20%... And even if you let it out, they one-shot it out of commission.
Besides, to add to the "difficulty", he has a cleaners' heavy to protect him from the agent...
Just a tedious bounty made heavy by upping the numbers of DPS and armor. The rogue agents are already smarter than any AI, why make them tanks?
I would really want to see improvements for the next set of targets of this manhunt.
Make it challenging by wit, not by force.
Oh, and by the way, after killing Neptune, he dropped a Boomstick shotgun which packs 1.1 Million damage.
Went back to BoO and outside to kill the Named elite that spawned there... Well, the veterans needed at least five shots to be killed (I was at 1-2 meters in front of them).. Assuming a few pellets went stray, that's still some 5 Millions HP for veteran's Armor and Health combined. The elites have some 7-8 Million points and the regular reds have some 3-4 millions in health and armor combined...
disappointing
It's sort of similar to the 'Raid problem' in a small, bounty-sized package... It can be difficult to make encounters that can be accomplished by any (adequate) build but are interesting for every build. When you go up against one of these Manhunt Rogue targets, what sort of encounter are you hoping to come across? How do you specifically want to take down these Rogues? (Open question for anyone though).
Well...Originally Posted by Ubi-RealDude Go to original post
1. They should be able to heal up once or maximum twice.
2. They're not gods. They are agents, rogue agents, that have tech similar to the division. Ok, let's say it is improved a bit, but not god like. Two skills maximum.
3. The amount of grenades and ammo should be limited. 4-6 grenades. 800-900 bullets. They should need to go and restock when they're low on ammo.
4. Let them have better armor, but not 10 times more than the agents. 5-6 million Armor points.
5. Long story short, let them have the upper hand by 25%, not by 200%.
I'm fighting against another Agent, not against a robot or god. If they smart, let them be smart. But also let them be human.
You have the Underground hunters. or Survival hunters. Take them as example for what to bring to the game.
Something like Keener' fight or Boomer' one imo.Originally Posted by Ubi-RealDude Go to original post
1V1 fair or a 1V1 with a mechanic.
You have to do the yellow bounty. only that counts.Originally Posted by Aeorath Go to original post
They remind me of the Hunters bosses that would spawn in D1 legendary, you literally kill everything else than have everyone take turns to constnatly stun locks then while dumpinh 300 rounds in their head, for them to heal and you repeat the process until they decide not to heal, and i say that as someone who was using big alejandro striker build in D1. So far i did have a few successful rogue encounters, and all had their AI bug out and constantly run towards me, roll back and sprint to cover away from me, then restart the process of running towards me doing nothing. Not even gonna mention one time one of them wandered 0.5km away from me
Ah thanks for the heads up!Originally Posted by ceekay.sickart Go to original post