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  1. #1

    I really hope all the Massive devs are hanging their heads in shame right now

    This entire launch, from the moronic gear changes to the relentless bugs and glitches, has been nothing but an unmitigated clusterfuck.

    How do the devs justify what a complete mess this update has been?
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  2. #2
    I think they already got the feedback as moderators are replying to threads now. The game now is what it is so get on with it. Checkout if you get back any of the interesting features in next patch.
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  3. #3
    The only thing that's a complete mess right now is this forum.
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  4. #4
    Originally Posted by Visualsun Go to original post
    Well, all of these changes are in response from community feedback from the base game. You need to raise your pitchfork and chase that angry mob. Devs just simply doing what they requested.

    Bugs and glitches have always been a thing in this game and have resolved themselves over time (or sometimes never at all).
    Who, who requested this?

    Asking for boring roles disguished as a trinity mmo come to life in this cheap imitation knock off of an mmo?

    No one asked for this but idiot youtubers hoping the dz would be the next pubg.
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  5. #5
    Auztinito's Avatar Senior Member
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    Originally Posted by yasuredude Go to original post
    Who, who requested this?

    Asking for boring roles disguished as a trinity mmo come to life in this cheap imitation knock off of an mmo?

    No one asked for this but idiot youtubers hoping the dz would be the next pubg.
    I was one of the people on this very forum asking for these types of changes back in beta and release.
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  6. #6
    playing Division 2 is more pain than fun these days, **** Ubisoft.
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  7. #7
    Originally Posted by Auztinito Go to original post
    I was one of the people on this very forum asking for these types of changes back in beta and release.
    You asked for it to be a cheap imitation mmo knock off? Well, uh, well done gg. Thats quite a feat. You are powerful.

    Now ask for me to win the power ball and marry a virgin. I'll pay you.
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  8. #8
    Originally Posted by Visualsun Go to original post
    Well, all of these changes are in response from community feedback from the base game. You need to raise your pitchfork and chase that angry mob. Devs just simply doing what they requested.

    Bugs and glitches have always been a thing in this game and have resolved themselves over time (or sometimes never at all).
    This is the by far the most rational comment I've seen on this forum in a long , long time.

    Kudos to you my friend!
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  9. #9
    Considering the size of the game and the amount of math involved and the layers of interaction and result finding and players and databases and checks and security demands and probably the amount of people involved in creating this game (even if some bugs exist, it's still an impressive piece of combining really awesome artwork, soundwork and code into a game)...

    I think the devs should be proud and not let the loew percent of vocal negative feedbacks distract them from having achieved a quite amazing product.

    Could there be less bugs? sure. But that takes time and reports and reproduction and finding them and fixing them without breaking anything on the players side in the procces.

    As a requirements- and software-engineer, solution-architect myself, I can only imagine the backlog that was tackled on this project and the coordination required to build it... I am impressed with it. Deeply.

    Now fix the bugs!
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  10. #10
    Originally Posted by chillshock Go to original post
    Considering the size of the game and the amount of math involved and the layers of interaction and result finding and players and databases and checks and security demands and probably the amount of people involved in creating this game (even if some bugs exist, it's still an impressive piece of combining really awesome artwork, soundwork and code into a game)...

    I think the devs should be proud and not let the loew percent of vocal negative feedbacks distract them from having achieved a quite amazing product.

    Could there be less bugs? sure. But that takes time and reports and reproduction and finding them and fixing them without breaking anything on the players side in the procces.

    As a requirements- and software-engineer, solution-architect myself, I can only imagine the backlog that was tackled on this project and the coordination required to build it... I am impressed with it. Deeply.

    Now fix the bugs!
    psst, saying its a low percent does not make it a low percent.
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