I'm on PC too, here are some links to make my issues more clear
https://www.reddit.com/r/thedivision..._talent_short/
https://www.reddit.com/r/thedivision...th_or_without/
It's not consistent with me. Seekers and sticky. Drop seekers, use sticky, suppose to have seekers back. Not always.
Also the damage scale is bad as you move up the difficulty. Even as solo the damage does not scale correctly or even match an all red build. Which is the way I understand it. Skills are suppose to be as strong as dps. They are certainly not.
Just asking - do you wait until the countdown on the seekers has started? Because if you don't, then the Feedback Loop won't work, as it can't reset a countdown that hasn't yet started. With seekers and a drone, this is how I use them:Originally Posted by Andrewszed Go to original post
1. throw seekers
2. wait until the seekers have exploded and the cooldown countdown has started
3. start drone - seekers become available immediately
4. throw seekers
5. wait until the Feedback Loop icon is orange (it usually takes a bit longer than the drone cooldown in my current stat, so I have to take care to not start the drone immediately, but wait 1-2 additional seconds until Feedback Loop becomes available)
6. destroy drone - seekers become available immediately
7. throw seekers
(and so on)
Originally Posted by kiakill Go to original post
Well this explains why I saw almost no difference in my turret effectiveness when I switched from Hard Wired to a DPS build.
Further, despite taking off all my skill haste bonuses (over 50%) it only changed the cooldown on my turret from 18 seconds to 20 seconds. Seems Skill Haste has very little benefit if it is working as intended.
Yes, I increased an attribute.Originally Posted by Ubi-RealDude Go to original post