Well, playing the first week since TU8, I was very surprised by this section. The great difficulty, and also the intelligence of the NP. Although they are also more sponges of bullets than before. Now the damage they do is much greater, but they reduce the protection of 2 or 3 bullets. Especially a shotgun of more than 200mts ... I understand that a sniper does, because it has superior damage, but a tactical NPC should not have long-distance damage with a weapon, but with abilities. I think we should take stock, for example, instead of killing one of 3 bullets, it could be 6 bullets. Then one can play more tactically. I don't want damage or difficulty reduced. That is very good. They should also use more evasive maneuvers in great difficulties, such as hunters in TD1 or group attacks. The sensation of the first day the raid came out, something like that should be the great difficulty. Constructions should not have higher attributes than current ones. We don't want the game to break. I hope you understand what I say, this was my experience, regards!