I'm talking about Game Design, not Game Development. There's a difference between the 2. Please understand it!Originally Posted by SevenNVD Go to original post
Dumb it down for us, got it.Originally Posted by Spidey456 Go to original post
Well, you got what you wanted, but I uninstalled the game after purchasing the expansion. I guess you won.Originally Posted by SevenNVD Go to original post
Yeah, not for me, they didn't.Originally Posted by yasuredude Go to original post
So, Faceroll with everything was a good design, right?Originally Posted by yasuredude Go to original post
And what complexity was in using 2 or 3 talents? Everybody used Spark and Merciless in Offensive build (yes, only one build). Plus that garbage Berserk....
Right now we have 3 talents (chest, back and gun) that are multiplicative and greatly improove our perfomance once greatly set. All passive talents were moved to stats, so again, building around those stats+talents is the key.
Some talents/skills are out of the balance, but in general everything is much better now. Some tuning here and there (aka balancing TTK) and the game will shine.
I'm so glad that we got rid of that Faceroll **** in TU7.
Say whatever you want. But to even make this game remotely interesting, they'll need to put talents back on gear, make mods with 2 attributes, or whatever.Originally Posted by As1r0nimo Go to original post
You know what you'll have then? TU7 with a new skin. And you will have been forced to farm for it all over again.
Congrats?
1) game is much more interesting now.Originally Posted by yasuredude Go to original post
2) no need for more talent slots
3) i can agree about adding more mod slots on gear sets or somewhat improving their stats (just a hidden buff for 20% for rolled stats would be nice)
4) i don't want TU7 with a bad rpg elements at all. That faceroll has gone and that is wonderful.