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  1. #1

    The overcharge mechanic is too weak and limited for what it proposes to be.

    I have tested and compared the overcharge mechanic and it mostly can't compare to high end talents on backpacks that grant multiplicative skill damage like combined arms and shock and awe. The excessive cooldown has a lot to do with the issues, but the overcharge boost is usually too weak to matter. One extra tier of additive skill damage (the mechanical boosts are nice though) is not that good compared to 25% multiplicative skill damage.

    And in the case of backpack talents they are already limited by the (very small) amount of armor kits and grenades you have, a cooldown on top of that just makes it not viable at all. In BTSU gloves case, the 120 secs boost and forcing you to use hives are also very limiting. Why not make it dismantling any skill instead? Why force people to use the same skiil?
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  2. #2
    Originally Posted by gustavonerdz Go to original post
    I have tested and compared the overcharge mechanic and it mostly can't compare to high end talents on backpacks that grant multiplicative skill damage like combined arms and shock and awe. The excessive cooldown has a lot to do with the issues, but the overcharge boost is usually too weak to matter. One extra tier of additive skill damage (the mechanical boosts are nice though) is not that good compared to 25% multiplicative skill damage.

    And in the case of backpack talents they are already limited by the (very small) amount of armor kits and grenades you have, a cooldown on top of that just makes it not viable at all. In BTSU gloves case, the 120 secs boost and forcing you to use hives are also very limiting. Why not make it dismantling any skill instead? Why force people to use the same skiil?
    Many talents suck like overcharge
    why use this :

    Companion
    While you are within 5m of an ally or skill, total weapon damage is increased by 15%.

    instead of this :

    Composure
    While in cover, increases total weapon damage by 15%.

    And why talent like that :

    Performing a cover to cover grants 12% of your armor as bonus armor to you and all allies for 10s.

    Is for 10s instead of just when the protection is destroyed


    a lot of talent sucks, like overcharge, as you say why sacrifice 20% damage for 15s of overcharge, which gives 40% more damage. No sence !

    why didn't they give something more fun like that, the turret becomes with a double cannon, the assault drone fires missile launcher, restorative hive revives the allies. they really have no imagination.
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  3. #3
    vm4M9Tz4pB's Avatar Senior Member
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    i think u is a new player, tier 6 is equal to 3000k skill as previous, so it's the max of any things, it can melt NPC , heroic , all armor, or u can kill in shooting range with seeker mine and others stuff in 10s . so if it's overcharge, it should be more powerful than above performance. whatever, tier6 is equal to 3000k skill previously
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  4. #4
    SRP0P0's Avatar Junior Member
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    melt heroic?????? jesus i dont know what crazy build you have but i need to shoot 23 rounds of corrosive chem to a yellow elite in chalenging to get the armor down to 0 with 40%ish skilldamage and skill tier 6
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  5. #5
    Originally Posted by gustavonerdz Go to original post
    I have tested and compared the overcharge mechanic and it mostly can't compare to high end talents on backpacks that grant multiplicative skill damage like combined arms and shock and awe. The excessive cooldown has a lot to do with the issues, but the overcharge boost is usually too weak to matter. One extra tier of additive skill damage (the mechanical boosts are nice though) is not that good compared to 25% multiplicative skill damage.

    And in the case of backpack talents they are already limited by the (very small) amount of armor kits and grenades you have, a cooldown on top of that just makes it not viable at all. In BTSU gloves case, the 120 secs boost and forcing you to use hives are also very limiting. Why not make it dismantling any skill instead? Why force people to use the same skiil?
    I can tell you simply, just play DPS all Red build. Previously there was build diversity in the game before the start of TU8 but now since the enemy tend to hit a little too hard. Your only reliable option would to be to use DPS builds. Since being a tank isn’t a gonna work as you won’t have enough damage against a huge health pool only to get rolled over within a couple of seconds and your skills only work 60 percent of the time with lack of DPS on your weapons to even make an impact. Especially when playing against black Tusk or keener. Nothing beats good old DPS since your gun can’t be disable or hacked and also DPS builds do enough damage before the enemy can even melt you.

    To put it simply, this update simply forces us to build towards survival and offense rather then letting you have a bit of freedom to use other builds.

    I understand heroic and legendary is suppose to be harder to complete but even playing on Hard is taking quite some time to complete for the amount of reward you are getting is just not worth it to build anything else other then pure DPS which can help you clear things faster.
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  6. #6
    vm4M9Tz4pB's Avatar Senior Member
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    Originally Posted by SRP0P0 Go to original post
    melt heroic?????? jesus i dont know what crazy build you have but i need to shoot 23 rounds of corrosive chem to a yellow elite in chalenging to get the armor down to 0 with 40%ish skilldamage and skill tier 6
    i am a senior players, all like me , know and confirmed tier 6 is equal to 3000K before TU8, with mod , basically,like damage, haste boost etc, .that is ur build is not optimazed, what do it called optimazed, u is skill build, add or used all is skill damge, weapon damged earned from talents, not entrier,,, as i said, noob and new players have to understand the gear system before, if u didn't , u will not hit such or experience what do it means.
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  7. #7
    Can I ask that you stop discussing unrelated matters here? My point is that for what the overcharge mechanic proposes, most talents and exotics that grant overcharge are too limited to benefit from what it can do. You can talk about difficulty and enemy balance your own threads, please.
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  8. #8
    Originally Posted by SRP0P0 Go to original post
    melt heroic?????? jesus i dont know what crazy build you have but i need to shoot 23 rounds of corrosive chem to a yellow elite in chalenging to get the armor down to 0 with 40%ish skilldamage and skill tier 6
    I had a Skill Tier 6 with 79% skill dmg without taking into account the extra Hardwire 20% bonus and other talents and I had to deploy 4 cluster seeker mines to kill an elite on challenging. Plus they dodge them like nothing.
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  9. #9
    desrocchi's Avatar Senior Member
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    Yeah, nevermind vm4M9Tz4pB, he's a troll.

    DPS Skills are in a very bad position ATM.
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  10. #10
    The methods that exist for granting yourself overcharge usually rely on a limited resource and allow only about 25% uptime due to internal cooldowns. You'd think if something is that restricted it would be an absolute room clearing monster ability, but it's not, especially if you consider that unless you already have skill tier 6 you don't even get to the overcharge tier.

    What else in the game puts this gigantic of a restriction on what basically amounts to just wearing one more gear piece for 15 seconds?
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