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  1. #21
    Cons72's Avatar Senior Member
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    Originally Posted by UbiT00n Go to original post
    Hey Everyone,

    We are aware of all the feedback for the Control Points remaining friendly once captured.
    It is something that we are investigating and looking in to.

    o It seems our intentions were that CPs should be reset when Global Difficulty was changed.
    o But when we played it internally it felt very punishing to constantly get your map reset like that.
    o This led to a miscommunication internally and now the CPs do not reset when you change global difficulty.
    o With Seasonal Manhunt targets and objectives this will slightly change by allowing you to reset CPs manually.
    o We are discussing internally how we want to move forward with this and so far, player feedback has been pretty much “we want CPs to reset”. Let us know what you think.
    This isn't hard. Just put it back to whatever you had it before where they randomly reset and came under attack where you could help defend.
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  2. #22
    MadDogg59's Avatar Member
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    Originally Posted by UbiT00n Go to original post
    Hey Everyone,

    We are aware of all the feedback for the Control Points remaining friendly once captured.
    It is something that we are investigating and looking in to.

    o It seems our intentions were that CPs should be reset when Global Difficulty was changed.
    o But when we played it internally it felt very punishing to constantly get your map reset like that.
    o This led to a miscommunication internally and now the CPs do not reset when you change global difficulty.
    o With Seasonal Manhunt targets and objectives this will slightly change by allowing you to reset CPs manually.
    o We are discussing internally how we want to move forward with this and so far, player feedback has been pretty much “we want CPs to reset”. Let us know what you think.
    Personally I'd prefer the old way. So they get recaptured every now and again. Made the game more fluid and dynamic. Otherwise you got to stop doing what you're doing, change difficulty to reset the CP's, then change difficulty back to one you was on.
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  3. #23
    UbiT00n's Avatar Community Manager
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    For sure, and we have taken this on board.
    It is definitely a conversation that is happening surrounding Control Points.
    Thanks for the feedback.
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  4. #24
    TheGeckoHimself's Avatar Senior Member
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    Originally Posted by UbiT00n Go to original post
    Hey Everyone,

    We are aware of all the feedback for the Control Points remaining friendly once captured.
    It is something that we are investigating and looking in to.

    o It seems our intentions were that CPs should be reset when Global Difficulty was changed.
    o But when we played it internally it felt very punishing to constantly get your map reset like that.
    o This led to a miscommunication internally and now the CPs do not reset when you change global difficulty.
    o With Seasonal Manhunt targets and objectives this will slightly change by allowing you to reset CPs manually.
    o We are discussing internally how we want to move forward with this and so far, player feedback has been pretty much “we want CPs to reset”. Let us know what you think.
    Thank you. Yes, we want CP's to reset Manually sounds like a perfect solution to me.
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  5. #25
    Originally Posted by UbiT00n Go to original post
    Hey Everyone,

    We are aware of all the feedback for the Control Points remaining friendly once captured.
    It is something that we are investigating and looking in to.

    o It seems our intentions were that CPs should be reset when Global Difficulty was changed.
    o But when we played it internally it felt very punishing to constantly get your map reset like that.
    o This led to a miscommunication internally and now the CPs do not reset when you change global difficulty.
    o With Seasonal Manhunt targets and objectives this will slightly change by allowing you to reset CPs manually.
    o We are discussing internally how we want to move forward with this and so far, player feedback has been pretty much “we want CPs to reset”. Let us know what you think.
    After i've taken it over and got my loot and given them some materials for the extra xp and scavenger buff im pretty much done with em. Sure, they can be nice as a place to resurrect but thats it for me. Maybe turn them hostile again at daily reset.
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  6. #26
    Should reset fast, no point to having all green, does nothing except fast travel points. It sucks when you log in and target loot is in area that has all green. If missions gave more target loot then great...but currently dont. Since this game is a rng grind I rarely do missions...sadly too, because they are designed great and fun to play. I do missions once I have a build where I like it.
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  7. #27
    Oh also, anyone having tons of purple's drop??? I know I can steal some stats but I'm playing on hard and getting lots of purple's
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  8. #28
    MadDogg59's Avatar Member
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    The way it was before was perfect. Yiu get to attacking control points and defend them. Now if it coes to manually resetting them, all you get it to attack.
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  9. #29
    I prefer the feeling of them reverting automatically, it makes the world feel more alive, i like running into a CP thats being defended or took over and giving a hand, all that will be lost for the sake of a click of the button
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  10. #30
    This is a colossal issue, far more than a good LMG or 'omg let's stealth nerf the vendors', there is almost nothing to do on the map. So they absolutely need to be able to be reset somehow, and quickly.

    Mine have been full green for almost a week now, and is game-breaking in terms of having anything to do (especially if you need events tied to control points to farm specific gear; as those events don't spawn either). And this was mentioned days ago as an issue, but still nothing has been done about it.

    And whilst we are on the matter, as an Ubisoft rep, do you have any idea if they plan to penalise the people that got months worth of power-creep with the SHD exploit, in a matter of days. I would have thought this is a major concern for a game with pvp in it. That +10% on multiple stats could make a huge difference in a competitive sense.

    It should be fairly obvious who was doing it. Got an SHD score of over 100, 200, 300? Well chances are that's not legit. >.>
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