1. Switching the world to Heroic does nothing GOOD regarding to gear, loot drop, ammo drop or any drop at all. All it does is: less ammo drop, mainly purple gear, maybe one grenade per fight...
2. So, Black Tusk got upgraded. They have more archetypes, they have dedicated healers, even more RPGs, they even got tankier... What did we get?
3. Before the update, storming and winning a Level 4 Control Point resulted in golden items everywhere. And I mean everywhere. After the update, the yellow box in the just won Level 4 Control Point gives one yellow item and one or two purple items... All the other boxes give purple items. On heroic. On Level 4 Control Point. After defeating two bullet sponges that dropped purple. This is bad.
4. The fact that with tankier enemies we didn't get an upgrade on the amount of ammo we can carry is a sad thing. I mean, yes, there is the Striker gear set, and the first two pieces grant 30% more ammo... but do you want to say that if I want more ammo, I have to wear a gear set? How's that for build diversity?
5. Don't tell me that if I'm out of ammo, I'm doing the right activity. The missions are filled with ammo boxes, yet completing them on challenging is quite ok and you don't run out of ammunition. If you don't give player better quivers, at least place ammo boxes outside the Control Points for us to restock when needed.
6. Again, please improve the gear quality system. At this moment, running in Hard mode is no different, drop-wise, than running in Challenging or Heroic.
+1 for sarcasm! Thank you!Originally Posted by yasuredude Go to original post
Ya know what? I actually feel bad for you guys. I'm not being very empathetic because right now I'm pretty pissed and kind of cynical. I feel like Massive gave me the bird and spit in my face.
You and few other seem nice though, so, I'm sorry for the level of frustration for some of you. But that's the last time I'm saying it, back to being a salty bitter *****.
I have noticed this as well, it does not seem to matter much what world difficulty you play on. The only thing that changes is the enemies can take more and more damage.
I feel like with the Division 2 in general they lose a lot of their player base right off the bat with super stupid design choices and then slowly win us back over the course of a year.
That's a pretty accurate description. TD1 at the end was in a really really good place, it was a fun game that was rewarding with quality loot and had a bunch of tweaks they'd made over the 2+ years since release that made up for a lot of the head scratching decisions they'd previously made. You'd have thought that all those little tweaks would have made it in to TD2 from release, but unfortunately the story apparently is that the people who made TD1 got put on making TD2 almost immediately after release, and the people who made the tweaks to TD1 that made it the great game at the end were a different group. And it's pretty clear that those two groups of people didn't exchange ideas...or the geniuses who made TD1 originally and worked on TD2 thought their ideas were so great they didn't need the tweaks. Because Gear 1.0 turned out so well we needed a Gear 2.0. That budget system for gear was just gangbusters wasn't it folks.Originally Posted by Reev_Jax Go to original post
I agree with a majority of what you said, but the old system was EASILY fixed with a few small tweaks.Originally Posted by LubzinNJ Go to original post
Gear 2.0 was completely unecessary.
I approve this post.Originally Posted by yasuredude Go to original post
Gear 1.0 was bad. Gear 1.5 was fine. If it had the library it would've been just fine.Originally Posted by LubzinNJ Go to original post
Gear 2.0 is just a bland, boring, watered down version of an rpg. It's like craving orange juice and getting tang instead.