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  1. #1

    7 Throwables? How?

    How did I extend the capacity of throwables to 7?
    The perk only extends it to 6?

    I do not remember, how that happened ...
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  2. #2
    modmcsupersport's Avatar Member
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    NG+


    You can get up to about 50 by playing NG+.
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  3. #3
    No NG+ so far. Must have been a reward for a mission. Well I will find out on a new playthrough. (I am also sure it is not the "hoarder" fighter, he extends the capacity of ammo and throwables, but only as long as he is assigned.)
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  4. #4
    KrayZee_'s Avatar Senior Member
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    It's likely your Gun for Hire. If you dismiss them, you won't benefit from their perks unless they are following you again.


    • Veterinarian
      Will revive Fangs for Hire
    • Back Up
      Will revive themselves when downed.
    • Quick Recovery
      Will take less time to recover health.
    • Field Surgeon
      Will fully revive your health when downed.
    • Mechanic
      Will repair the vehicle you drive.
    • Hoarder
      Will allow you to carry more ammo.
    • Fortitude
      Will draw attention and take more damage.
    • Herbalist
      Will grab plant life when not in combat.
    • Vulture
      Will find extra stuff when looting a body.
    • Intimidator
      Will lay down fire that scares the enemy.
    • Power Hitter
      Melee attacks might send enemies flying.
    • Hot Buckshot
      Shotgun blasts might start a fire.
    • Spotter
      Will tag enemies at the start of combat.
    • Thick Skin
      Will be more resilient to damage.
    • No Tracks
      Will make you untrackable in tall grass.
    • Sharpshooter
      Will snipe less often but be deadlier.
    • Recycler
      Will hand over recovered ammo after some kills.
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  5. #5
    Originally Posted by KrayZee_ Go to original post
    It's likely your Gun for Hire. If you dismiss them, you won't benefit from their perks unless they are following you again.


    • Veterinarian
      Will revive Fangs for Hire
    • Back Up
      Will revive themselves when downed.
    • Quick Recovery
      Will take less time to recover health.
    • Field Surgeon
      Will fully revive your health when downed.
    • Mechanic
      Will repair the vehicle you drive.
    • Hoarder
      Will allow you to carry more ammo.
    • Fortitude
      Will draw attention and take more damage.
    • Herbalist
      Will grab plant life when not in combat.
    • Vulture
      Will find extra stuff when looting a body.
    • Intimidator
      Will lay down fire that scares the enemy.
    • Power Hitter
      Melee attacks might send enemies flying.
    • Hot Buckshot
      Shotgun blasts might start a fire.
    • Spotter
      Will tag enemies at the start of combat.
    • Thick Skin
      Will be more resilient to damage.
    • No Tracks
      Will make you untrackable in tall grass.
    • Sharpshooter
      Will snipe less often but be deadlier.
    • Recycler
      Will hand over recovered ammo after some kills.

    No, it is not. I wrote that in post #3. It is permanent.
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  6. #6
    KrayZee_'s Avatar Senior Member
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    Do you currently have a Gun for Hire who has that perk? Did you somehow cause a glitch to make it permanent or joined a co-op session while they have a Gun of Hire of their own who also has the same perk?
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  7. #7
    No. I will just play through stashes and missions and see, what caused it. Thanks for your answers anyway.
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