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View Poll Results: On a scale from 1 to 10 how would you rate your pain?

Voters
99. You may not vote on this poll
  • No Pain.

    19 19.19%
  • Discomforting.

    3 3.03%
  • Tolerable.

    3 3.03%
  • Distressinng.

    7 7.07%
  • Very distressing.

    2 2.02%
  • Intense.

    4 4.04%
  • Very intense.

    7 7.07%
  • Utterly horrible.

    29 29.29%
  • Excruciating unbearable.

    8 8.08%
  • Unimaginable unspeakable.

    17 17.17%
  1. #1

    On a scale from 1 to 10 how would you rate your pain?

    Regarding the current update.



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  2. #2
    Baymax will be here all day.
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  3. #3
    godhelpme89's Avatar Member
    Join Date
    Apr 2016
    Location
    Parts Unknown
    Posts
    343
    None, loving every minute
     1 people found this helpful
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  4. #4
    Started at a 4 after the update. Drop to a 2 during the Warlords campaign. Quickly Rose to 10 after I finished the campaign and play the game. Today is at 0 because I'm not playing anymore
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  5. #5
    BioXTC's Avatar Senior Member
    Join Date
    Mar 2019
    Posts
    1,052
    My pain level varies depending on context, I'm fine with my all red DPS builds, but I'm not really enjoying skill builds anymore. Which is sad because skill builds were my main squeeze up until now.

    And I'll forever be at pain level 11 about my poor gunslinger holster getting obliterated.
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  6. #6
    Originally Posted by BioXTC Go to original post
    My pain level varies depending on context, I'm fine with my all red DPS builds, but I'm not really enjoying skill builds anymore. Which is sad because skill builds were my main squeeze up until now.

    And I'll forever be at pain level 11 about my poor gunslinger holster getting obliterated.
    How do you think i feel?
    I was using mainly skills before the update.
    Now they feel like they don't do enough damage at Tier 6 + damage stats and mods. Resorted to Disorienting pulse from the minigun specialization. And fire chem launcher.
    Both i use just to make the enemy run away while i shoot them...
    Since they messed up seeker mine so horribly with low damage , low aoe and almost triple the cooldown.
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  7. #7
    At how much bulletsponge is... Imagine that in Tidal Basin at final boss were 3....followed shortly after by 3 others more. So yeah...over 9000.

    [Edited by Ubi-RealDude]
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  8. #8
    MY pain 0 no need to play bulletsponge
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  9. #9
    Mixed feelings, Game feels like Division 2 like it was in the first three months.
    Running a pure Crit build/ cant even pop my head up behind cover when facing Machine gunners, they spam infinite rain of bullets with a small time window of rld :')
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  10. #10
    Originally Posted by Ncktoriouz Go to original post
    Mixed feelings, Game feels like Division 2 like it was in the first three months.
    Running a pure Crit build/ cant even pop my head up behind cover when facing Machine gunners, they spam infinite rain of bullets with a small time window of rld :')
    I honestly stopped playing Div2 about a month after launch, and came back in august/september of last year cause i saw there were a lot of good improvements to skills.
    I loved to use pulse a lot in Div 1. And when Div 2 launched i saw i can't use it anymore as much as i expected.
    While the pulse skill now can be used every 10 seconds like in Div 1, the damage and cooldown nerf to some of the skills now is a massive letdown.
    I'm slowly starting to get the same feeling i had back then when i left.
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