Man I'd give my left arm for the D3-FNC set to be in this game. Loved using it with my high health shield, felt like an actual tank, not, whatever passes as a "tank" in this game.Originally Posted by Craig1405 Go to original post
They haven't play tested $h!t and they haven't even played the game. Even on the last SoTG they got asked how much time they've spent playing wony, what followed was awkward silence because they haven't played or play tested anything.Originally Posted by makerofthings Go to original post
It feels like good old legendary missions in TD1. You cannot kill anything until you destroyed/jammed med stations. I like it.Originally Posted by McR4v3n5 Go to original post
But they need to fix a bug with EMPed stations.
Originally Posted by Agent_Ares Go to original post
This right here, sweet jesus it's pretty much impossible to pass the initial objective in the last area of the mission of Tidal Basin, when playing on Challenging or harder. The healing station IS NOT affected by emp based weapons & skills, it closes but still deploys healing charges. On top of that, it has alot of health. It heals faster than 1-2 players can take out the bonus health it keeps stacking on the 3 generators. The worst part is you cannot focus all 4 players to overcome that, due to all the npcs swarming the area.
I thought the situation with medkits couldn't get worse, Apparently, I was wrong.
https://forums.ubisoft.com/showthrea...laced-in-Spawn
I am a player, and not a tester. They should have had a PTS to see if people liked this update. Although again I will not become a beta tester for there mishaps. Never!Originally Posted by makerofthings Go to original post
I failed the 2nd mission on Coney Island where you're fighting Dolores 5 times in a row because of having to deal with Dolores, The Chaingun Heavy and the Medic. All that on the story difficulty playing solo and I had 580K armor that just went in the blink of an eye.
I'd rather deal with three Heavy Cleaner bosses than one BT Chain Heavy + a Medic.