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  1. #1
    Agent_Ares's Avatar Senior Member
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    Dec 2019
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    Not a fan of Super Ultra Black Tusk God Powered Medkits

    GOD POWERED TUSK MEDKITS
    • Box has an Insane amount of health On challenging it has 10 MILLION HP +
    • Can Heal Named Enemies Armor 1 Entire block every 1.5s
    • Can heal multiple enemies at once
    • Overheal can grant 5 MILLION BONUS HP to every enemy + robot + button ANYTHING WITH AN HP BAR ( Besides Division Agents )
    • MASSIVE AOE Can be placed in small rooms that heal every black tusk in the room
    • Can easily be placed far beyond enemy lines where you will get flanked and insta killed.
    • Does not Require Line of Sight to Heal - Can Heal through walls, floors,
    • INSANE HEALING POWER it heals so much it can out heal your DPS on challenging + difficulty with 2+ players in the group
    • INFINITE CHARGES
    • CAN OVERHEAL GENERATORS + MISSILE LAUNCHER WEAK POINTS IN TIDAL BASIN ( WHY?1#!)


    Agent Hive Healing
    • Can be destroyed in 1 hit
    • Low healing
    • No Overheal
    • Wastes Charges while pretending to heal Turrets on Drones on your team


    Suggested Minimum Balance Changes

    1. Reduce Box Health by 95% so it's easily destroyed ( it can already be placed behind enemy lines in small rooms behind obstructions - advantage enough )
    2. Enemies currently under a Debuff CANNOT BE HEALED. A simple fair balanced mechanic allowing players to apply debuff to stop healing.
    3. It requires line of sight to heal. No more healing through floors \ barriers \ doors \ walls

    1b - If reducing HP is not an option. Add weak point on top which has low health. When destroyed it changes Healing AoE into Toxic Gas AoE damaging everything in Area inside. ( Maximum HP of weak point is 1 million hp )
    1c - Allow players to hack it - capturing it and heals only division agents.
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  2. #2
    Craig1405's Avatar Senior Member
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    Dec 2018
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    The problem wasn't so bad in TD1 when we had the D3-FNC gear set and it was possible to march straight to the support station and take it out with The House or any decent SMG especially when it was in a really inaccessible position. We really need that set or an equivalent to deal with the support stations because on higher difficulties with NPC's swarming all over the place with infinite health it's a real problem. Another thing I've noticed is that many players fail to prioritise taking the medic out asap which obviously really helps.
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  3. #3
    This medkit what Ubi add to the game is one of worst thing what i see...Because why this MEDKIT HEAL TECHNIQUE? DOGS? And fully heal repair spots what i must destroy in MISSION? Tidal basin heroic at the end one medkit heals ALL three generators to full bar. Srsly? Ubisoft? Fail to fail....And biggest fail these technique is amazing bugged. Heals trought walls and floors. Nice job.. But its challange people says, yea.
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  4. #4
    There's a bug that EMP greanade doesn't jam med station although the animation shows it's jammed.
    When they fix it it would be much easier to deal with it.
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  5. #5
    the question is why the enemies are better equipped than us, better gadgets (medic station give overheal, a shield deploy with a turret, I want it is gadget me too.) we are usa division but faction like riker have more budget than us.
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  6. #6
    Let's give it some time. And yes there are many areas where balance still needs to be assessed and adjusted. So far, I am not feeling this is one of them.

    It needs to be a priority on the battlefield, with the goal to either destroy the device or the NPC that deploys and employs it. I find it is usually quicker and less bullets to kill the NPC, but the situation may not make that your best option. Early on I felt it was a bit too spongy, and contributes heavily to the problem of running out of ammo during battle. But after just a few days of playing and levelling up and solidifying my build, I a finding these are a lot less of a problem.

    Of course, that also could be because I now have that archetype's appearance cemented in my mind, and when I see a group of NPCs dropping into the battle, if I recognize that NPC he becomes the highest priority target.

    I would venture a guess that we have some SHD skills that can easily neutralize these devices as well.

    But the last thing you should do is ignore the healing field. If you really can't get to it, or to the NPC that deployed it, then your goal becomes to chase one of those things down. Or, you might choose to just deny enemies the ability to enter into its area of affect. That could really be a smart move at times, because the existence of that field will motivate NPCs to go straight to it.

    We all really need to give things like this some time and let our play styles and skills adapt to the "new new".

    But I do think it might be a very good idea to add some directives that tweak the difficulty down instead of up. Let the people that don't want such an intense uphill battle to get to a place where they can pay and it is fun much quicker. Yes, make that negatively affect RNG or loot possibility just a tad.
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  7. #7
    Agent_Ares's Avatar Senior Member
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    No they need to Nerf the HP of Med Station by 95%
    In Challenging mode you know how much HP the Med station has?

    10.5 million HP.

    How did I calculate that?
    I used a Sniper rifle that did consistent 500,000 damage and took 21 shots to kill it.

    I just came from Tidal Basin where there wasn't just 1, but 2 Med Stations placed ontop of each other to do insane heals.
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  8. #8
    i cant begin to understand the reason to buff the black tusk to that extent , as si they werent overpowered enough!

    I can deal with the different warhounds , even the grenade launcher one , but one misplaced healing station make life absolute hell by itself
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  9. #9
    The Devs play tested this mechanic for months (or days) and gave it the thumbs up. Now for the price of admission, we too, can be an open beta tester (without the salary or credit).
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  10. #10
    Solvejk's Avatar Senior Member
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    I had several encounters already that went like this:

    This was the last one:
    A support station placed behind cover and the guy who placed it stayed there with apparently a pal guarding him.
    A medic was running around, unimpressed by me shooting at him and revived his buddies and retreated into the green comfort zone.
    After he was healed up again, of course including his armor, it was rinse and repeat.
    After trying to get closer to the box to shoot at it, as well as the guys, I was just shredded to pieces in what felt like seconds.
    Took a deep breath and went out for a coffee after alt-f4.
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