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  1. #1

    Buff Castle

    Not only is his weapon absolutely terrible, i feel like his power, is underwhelming.... there is so many possible ways to destroy it, a frag, instant grenade, ash, anything really, can instantly destroy it, and castle only having 3, isn't looking much out for him... I'm not saying to make it out of metal or whatever, so that it can't be destroyed, but maybe increase the melee hits from (I think it's 14 hits?) To maybe 20 hits, maybe give him 5, if not 4 make his weapon better, i may be wanting to much, but I hope you can agree that his power would really appreciate a buff
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  2. #2
    You forgot the knife.

    Seriously, why not use the TTS for experiments?
    My suggestion:

    Immunity against frag grenades and impact grenades, Castle gets C4 instead of impact grenades. + 1 more barricade.

    ***OUTDATED, TOO EXTREME***
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  3. #3
    I think they should replace his impacts with a c4 or maybe even a deployable since he has the super shorty to make rotates now the c4 would just overall increase his fragging ability but I think a deployable would mesh with his overall kit better, I would honestly prefer the deployable.
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  4. #4
    Originally Posted by Squidmorpheus Go to original post
    I think they should replace his impacts with a c4 or maybe even a deployable since he has the super shorty to make rotates now the c4 would just overall increase his fragging ability but I think a deployable would mesh with his overall kit better, I would honestly prefer the deployable.
    Maybe the Castle barricades should get a health system, how it could work:

    Castle barricades have now 140 HP.

    Low tier damage -10 HP: melee, blow torch

    Mid tier damage -60 HP: sledgehammer, frag grenades, impact grenades

    High tier damage -140 HP: breaching charge, C4, hibana x-Kiros, Thermite charge, ash-grenade, Kalis Lance

    The health of a barricade needs visualization, giving the barricade more and more dark cracks to show the damage which was already done to it.

    Castle should also get C4 instead of impact grenades and +1 barricade.

    The barricades will be significantly more robust against grenades, but with Kali there is another operator who counters him well.

    UMP damage gets slightly increased from 38 to 41.
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  5. #5
    Originally Posted by Dutch_47 Go to original post
    Maybe the Castle barricades should get a health system, how it could work:

    Castle barricades have now 140 HP.

    Low tier damage -10 HP: melee, blow torch

    Mid tier damage -60 HP: sledgehammer, frag grenades, impact grenades

    High tier damage -140 HP: breaching charge, C4, hibana x-Kiros, Thermite charge, ash-grenade, Kalis Lance

    Castle should also get C4 instead of impact grenades and +1 barricade.

    The barricades will be significantly more robust against grenades, but with Kali there is another operator who counters him well.

    UMP damage gets slightly increased from 38 to 41.
    I feel like this would be a bit over kill I agree with the ump damage buff and making the sledge hammer require two hits, but as it is the meta is already very utility dump based, you can have 3 ads, 3 goyo shield, 3 castle barricades, 2 maestro cams, 5 Magnets and regular deployable shields. theres just not enough utility on the offensive side to justify buffing his barricades like that, at this point frags are used more for destroying utility rather than killing people, but maybe thats why theyve been giving so many ops frags to counter this. I personally feel castle isnt in as bad of a spot as people make it out to be.
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  6. #6
    Originally Posted by Squidmorpheus Go to original post
    I feel like this would be a bit over kill I agree with the ump damage buff and making the sledge hammer require two hits, but as it is the meta is already very utility dump based, you can have 3 ads, 3 goyo shield, 3 castle barricades, 2 maestro cams, 5 Magnets and regular deployable shields. theres just not enough utility on the offensive side to justify buffing his barricades like that, at this point frags are used more for destroying utility rather than killing people, but maybe thats why theyve been giving so many ops frags to counter this. I personally feel castle isnt in as bad of a spot as people make it out to be.
    No offense, but you missed an important point, Castle barricades are, unlike the other mentioned tadgets, very restrictive in their placements. These are only windows and doors.

    As an attacker you should use your utility wisely, dont go brute force method, destroying every defender gadget, but only that, which is needed to plant the defuser.

    ***Think about medieval age, by sieges they didnt try to destroy all wall segments, but only made some breaches to get more entry points.

    Focussing on a few points was always the case because otherwise the utility wouldnt have been enough.

    In this way you wont have to deal with all Castle barricades. This cant be said about other defender gadgets though which can be concentrated in and around 1 bomb site.

    Castle barricades let the attackers choose amoung 3 options:

    1. Time waste with melee destruction, but would save utility, but risky for the feet too

    2. Utility waste with weak, but safe frag grenades, ash, kalis gadgets, x-kairos

    3. Or using economical good used utility like sledgehammer or breaching charges, but then they have to get close to the barricade, risking the exposed feet or an C4 trap.

    --> Therefore Castle should get the C4

    It lets attackers choose the way to go, every one of them gives the Defenders some benefits though.

    These are Time waste, risk, or utility waste.

    Melee has every attacker, so option 1 will be by far the most reasonable option in most cases, just be cautious about the feet and the possible C4 trap.

    An Easy to code buff so worth to try it out on TTS.

    Ubisoft should start to use the TTS not only for bug fixes but also for creative, but controversial, feature testing.
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  7. #7
    Originally Posted by Dutch_47 Go to original post
    No offense, but you missed an important point, Castle barricades are, unlike the other mentioned tadgets, very restrictive in their placements. These are only windows and doors.

    As an attacker you should use your utility wisely, dont go brute force method, destroying every defender gadget, but only that, which is needed to plant the defuser.

    ***Think about medieval age, by sieges they didnt try to destroy all wall segments, but only made some breaches to get more entry points.
    I understand this but good castle player are putting their barricades in entry ways that need to be opened in order to either execute or clear a roamer making them almost always something you have to get rid of otherwise youre gonna run into a bottleneck or get flanked. The idea of castle having a c4 is starting to grow on me as well, it allows him to be more flexible, he can either play site like you suggested and bait the barricades or roam underneath with it if the site allows.
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  8. #8
    Castle barricade + C4 could be a viable tactic, if they were more robust, since every operator is able to destroy them without cost but time and a bit of risk.

    "I understand this but good castle player are putting their barricades in entry ways that need to be opened in order to either execute or clear a roamer making them almost always something you have to get rid of otherwise youre gonna run into a bottleneck or get flanked."

    Good castle spots are rare and need a complete dedicated team to be useful. Sonething that is sadly not the case most of the time. I agree about your mentioned bottle neck problems etc. But which message I was trying to send here is that every way of destroying the barricades will have its own costs and benefits for the attacker.
    May it be time, risk, or utility consumption

    --> adding more risk by

    1. Castle getting C4 and making remote barricade destructipn more uneconomical, people will come more closely to destroy it

    ---> adding more utility consumption for certain gadgets not all

    1. Breaching charges are economical, but risky bc getting close,

    2. Frag grenades are safe, but a waste
    3. Ash grenades, Lance are safe, but expensive

    --> it will cost always something valuable, so ask yourself if destroying this in particular barricade is needed.

    --> if you have limited resources you have to be choosy about your approach. Castle barricades wont be no brainers anymore for attackers.

    In comparison to Goyo shields, 2 significant drawbacks:

    1. Only time / utility consumption, no value in getting kills, so to balance it out it should get better in time / utility waste, if both is refused of attackers, then risk instead

    2. Restricted in placing, only doors and windows, goyo shields all over the place

    3. Cant placed safely mid-round, no throwing:

    Pulse, Valkyrie, Echo, Smoke, Ela etc can use the gadgets way more freely, not restrictive like Castle, so he has a difficult standing comparison to these operators too.

    By listing all pros and cons in comparison to other operators he takes the shorter straw.
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