When the fun stops, stop...Originally Posted by Janellope Go to original post
And thats subjective, each and everyone of us finds fun in different ways.Originally Posted by Janellope Go to original post
What you call fun I may not and what I call fun you won't.
Agreed.Originally Posted by Cadillac-Jack Go to original post
As a casual player with only 89 hours, I'm liking the new gear system and increased difficulty.
I guess what some of these agents are trying to say is that they would still be doing Heroic speed runs, etc. and playing the way they did before the Expansion (to answer your question).Originally Posted by AlloyAlchemist Go to original post
As for me, I would probably do all of what the others mentioned and try to get all exotics, Hunter’s masks, back pack trophies and commendations. As some one who saw his first max stat about a month ago, after 950 hrs, and was stuck getting nothing but low to medium stats on gear - I am glad for this gear change. I may finally not have to match make for Heroic missions. (To be honest, in a group I did okay and did not have to be carried.) I do miss my builds though.
The fact that it takes too long is the problem for me.
Difficult is okay but strenuous and overly time consuming isn't...especially for shoot 'n loots and hack & slash games.
(And after the drop teak it's not like a lot of loot drops...)
That's my personal biggest problem with Div2.
Compared to Div1 the missions (not all but a lot of them are) are just too darn long.
Once the difficulty jacks it up takes even longer and the bullet sponge enemies only make it worse.
So "difficult because the enemy AI moves smartly and that makes it difficult for us" is okay,
but "difficult because the enemies are pretty much terminator and can withstand
countless missiles, numerous head shots, and magazine after magazine of bullets" doesn't feel fun for me.
But that doesn't mean I want every ordinary, elite, named enemies to die with a single head shot.
I'm just saying it should be balanced out to an enjoyable degree.
Well it works in Ghost Recon: Breakpoint just fine this way, so why not here?Originally Posted by Tet2 Go to original post