Change PVP packs please + add legendary card currency
Why are PVP packs based on phones taken and not games played? I understand that you want to reward players for getting wins, but in the 7000+ unless playing against the bot, a really good RNG game, a deranker, or an experimenter, you will either take no phones or one phone a majority of the time. That can sometimes lead up to 7-10 games to get a pack. Even if I win every game it could still take 5 games. And the packs are not THAT impressive. They're OK and probably the best value "buyable" packs besides the ones in battle pass, but there needs to be a new system. On top of this, rewards need to be altered because I feel like I am not progressing at all some days and all I have left to do is level up cards that I will never even play in the off chance they are used in TVT.
* 3 games to open a pack. Either a win, draw, or loss with 1 bar (to avoid derankers filling packs while afking 3 bar losses).
* A draw should either be resolvable which many players have posted ideas about before, or allow both players to open lockers. Maybe you just don't get a card or you can only open 1 locker for free to avoid any possible exploiting.
* Available once obtaining legendary ranking: Taking phones should increase locker rewards. Take one phone and you get to open 1 extra locker free. Take two phones and you get another random card roll in the second best loot locker. Take three phones and you get a legendary chip (new currency idea).
* Legendary chips obtained from 3 phone wins can stack up to 300 max. It costs 75 for a random legendary card, and 150 for a specific legendary card.
* Legendary chips can be obtained randomly via packs and from battle passes, to give a little variety to the game and not feel like some days you aren't progressing.
* If RL ever upgrades PVE and adds team events for it, like bosses or quests, legendary chips could be an alternative reward instead of more and more useless cards and upgrade items we don't use.
So this is just a very basic idea on how to change packs. But since the recent change, I only ever face either bots that I can crush, or players that have +1 card levels on me that I very much struggle to beat, or at least draw (which is a huge *** waste of time in the end anyway), and I feel like as soon as these bots are gone I will really start feeling the PVP pack struggle. Let alone feel like it's worth spending cash on getting another pack. Even if the rewards are decent, the time it takes to get them is not. And it is 100% because I am in the higher ranks in legendary on all my accounts. If I made a new fresh account, I would be able to finish packs super fast and in challenge mode I would blow my opponents away.
No game has ever succeeded who didn't address the needs of endgame players. If you continue this trend of catering to noobies and ignoring endgame players, you will end up losing a large portion of your playerbase, and in turn income.
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