1. #1

    Change PVP packs please + add legendary card currency

    Why are PVP packs based on phones taken and not games played? I understand that you want to reward players for getting wins, but in the 7000+ unless playing against the bot, a really good RNG game, a deranker, or an experimenter, you will either take no phones or one phone a majority of the time. That can sometimes lead up to 7-10 games to get a pack. Even if I win every game it could still take 5 games. And the packs are not THAT impressive. They're OK and probably the best value "buyable" packs besides the ones in battle pass, but there needs to be a new system. On top of this, rewards need to be altered because I feel like I am not progressing at all some days and all I have left to do is level up cards that I will never even play in the off chance they are used in TVT.

    * 3 games to open a pack. Either a win, draw, or loss with 1 bar (to avoid derankers filling packs while afking 3 bar losses).

    * A draw should either be resolvable which many players have posted ideas about before, or allow both players to open lockers. Maybe you just don't get a card or you can only open 1 locker for free to avoid any possible exploiting.

    * Available once obtaining legendary ranking: Taking phones should increase locker rewards. Take one phone and you get to open 1 extra locker free. Take two phones and you get another random card roll in the second best loot locker. Take three phones and you get a legendary chip (new currency idea).

    * Legendary chips obtained from 3 phone wins can stack up to 300 max. It costs 75 for a random legendary card, and 150 for a specific legendary card.

    * Legendary chips can be obtained randomly via packs and from battle passes, to give a little variety to the game and not feel like some days you aren't progressing.

    * If RL ever upgrades PVE and adds team events for it, like bosses or quests, legendary chips could be an alternative reward instead of more and more useless cards and upgrade items we don't use.

    So this is just a very basic idea on how to change packs. But since the recent change, I only ever face either bots that I can crush, or players that have +1 card levels on me that I very much struggle to beat, or at least draw (which is a huge *** waste of time in the end anyway), and I feel like as soon as these bots are gone I will really start feeling the PVP pack struggle. Let alone feel like it's worth spending cash on getting another pack. Even if the rewards are decent, the time it takes to get them is not. And it is 100% because I am in the higher ranks in legendary on all my accounts. If I made a new fresh account, I would be able to finish packs super fast and in challenge mode I would blow my opponents away.

    No game has ever succeeded who didn't address the needs of endgame players. If you continue this trend of catering to noobies and ignoring endgame players, you will end up losing a large portion of your playerbase, and in turn income.
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  2. #2
    Nice post, good ideas, but...
    When you look at the (literally) insane prices for the 'Daily Deal', it'd take a year or two to get enough Legendary Tokens in order to get one Legendary card.
    & you're right about the game being catered towards the manipulation of the n00bs wallet, but what does Canadian Satan say? "Don't think aboot that, here have a bump of coke"...
    It's all about gettin' to the bro-down.
    "F*ck you, f*ck you... Go Redskins!"
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  3. #3
    75 three phone wins minus tokens received from any range of dropping options (including free ones from the daily deal that noone ever buys besides getting the free cash) for a random legendary is not a bad deal, when they don't really have to add anything. Just a nice little bonus for better players who get 3 phone wins frequently.

    On top of that, it doesn't replace anything or take anything away. You still get the same rewards as now, just a bit more for getting phones. Then they could remove the stupid "5 phone" method on pvp packs and make it more consistent to get a full pack in 3 games which can take around 10 minutes rather than the 20-30 minutes it takes now.
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  4. #4
    nik_lin's Avatar Senior Member
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    Oct 2017
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    I like the ideas, although I very much doubt they will add any kind of "perfect win" bonus as long as the bot is around
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  5. #5
    I agree PvP packs rules have to be re-adjusted, and with people being spoiled with the bot it becomes a priority in my opinion. They had a 3 win based PvP packs rule before they introduced the bar system. I think even that would work better now, but draws should also be accounted for.
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  6. #6
    ScottOld's Avatar Banned
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    Oct 2018
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    not a fan of the system either...
    Friday... start the day in 7000s, need 3 bars to earn pack, and drop into 6900s (just the once in the entire run) win the next game get 3 bars back into 7k... but because I was in 6900s I earn less caps and tokens etc (same deal with tokens later on where I got 2 losses and fell to 7999 ffs, leaving me a couple short of next pass reward...) so after all that, I change my deck for the event, because my main one I wanted to use was too low, switch to a new one and get all the way to 8112 on the same day... so yea... I feel kinda penalised due to single bad games caused by the matchmaker matching 200-300 below so much.

    as for the single player... completed it through and earned every possible reward...... but it STILL GETS HARDER, so why can i no longer get rewards even though single player cards are now level 6 and 7s?
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