Don't get me wrong...not looking for an easy game or easy missions to collect God roll loot. But this is just plain ridiculous! Takes over an hour on heroic now and even with 1.4million armor and high dose on a 4 man team it's still time draining. I loved the game before, yes pvp had it's issues and as stated a little harder would have been fine. The NPCs grenade does 1.6mil damage.. seriously!? Lol not to mention they are taking bullet sponge to a whole new level...I feel this update ruined it for me finally and guess it's time to finally hang up division even though I've been playing religiously since D1 came out. Can't hardly do heroic, how do you expect legendary to ever get done lol
Played since d1 . We raided almost daily in d2 . Have a great clan . But like the op said it’s just not fun right now for me . Chungas litetally take 10-15 clips plus bleed hive and around 5 grenade launchers , reds take 5-6 clips with good hitting ar . It’s exhaustimg almost to do anything . Lvl 4 cp yesterday almost done then recon drone comes , then 4 hunters . Finally cleared all of it and the biggest loot was a 10.1 haste ??? This needs a change
To the Devs.
Before the update I was running heroic checkpoints on my own.and in a team only had fun doing heroic missions.
So I was really looking forward to be able to run that heroic on every faction and every mission.
i would still do so if it would feel in any way realistic still
but it just makes no sense that a one enemy can take so many bullets.
they should have made the game harder by enemy numbers instead of making the enemies superheroes
The Division 2 was the greatest game of all time to me and it still felt this way till i killed Keener, but this...is ridiculous!
And by the way, we didnīt get one good gear or weapon in a group of four, doing 2 heroic checkpoints and a challenging bounty.
Didnīt you say the more effort the better the loot, and that you will clearly notice the difference between story loot and heroic loot!?!
Same with the loot overall...I was running the whole NY campaign with what i crafted back in D.C. on lvl 30, I only exchanged the weapons of course and i did change the kneepads.
You said weīll get better loot in progress of the story anyway, but useable gear just started dropping after finishing Keener.
and the amount of damage the elites take in heroic is totally absurd, it feels like shooting blank ammunition.
I really donīt understand why creating such a nice game with itīs great graphics, realistic lighting and sounds and such a massive amount of tiny details and then destroy every little bit of realism by creating these bulletsponge superheroes, by giving one unit more health and armor than the whole checkpoint crew all togheter had before the update.
I agree that the game was too easy in some parts, but as I said it would have been great increasing difficulty by more aggressiv AI or simply with larger enemy numbers.
You didnīt make the game harder you just gave the same acting enemy npcs 2+ times more armor and health for each difficulty level.
Itīs not giving the game more thrill itīs making it boring and before all super unrealistic!
I am fine with all the changes but this enemy health and damage destroys everything!
I really hope you give us back the old balance, and try to invent sth plausible and realistic to higher the difficulty of the game like you did with the new tank units.
Or even having the enemy npcs amount of armor and health % changed by a sixth directive, so players can deside, if they go against usual heroic or whatsoever difficulty bots 0% or those you have running in heroic now having 500%.total armor and health!
I was playing this game and nothing else, everyday, for many hours, since months, but with this ridiculous balance changes it only took me two heroic checkpoints and one challenging bounty to figure out, I will have to quit playin TheDivision2 at all, if they donīt change this again, and bring back the real thing.