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  1. #1

    Bug Bots Stuck and Gameplay Ideas!

    That’s been some bots for some time stuck on the spot at a certain place on the map and do nothing, unfortunately I do not have a video to support but it is indeed the case.

    Here are some ideas for improving the current combat system:

    1. New attacks for some heroes because some lack of variants in their hit list.

    2. No more mix-ups for most of the heroes of the style (light, heavy, light or light, light, heavy, etc ...).

    3. Add a new blocking mechanism, add a new bar or a visual effect which would indicate the state of our guard from green to red which would decrease slowly with each blocking attack and when empty it would suffer more blocking damage for a certain before our state returns to normal again, which would prevent some players who play it too turtle.

    4. Give more attack with a stunning effect which would make it easier to pass the opponent's guard while on the other hand slightly reducing the visual effect of blindness while keeping the enemy's guard hidden.

    5. Add a dodge attack to all the heroes who do not have one to allow them to have more variant hits, which is somewhat related to the first point mentioned.

    6. Make more attacks with higher blocking for some heroes that can be with a light attack (like black prior or jarl) or a heavy attack (like conqueror).

    7. Make more attacks that can be charged for a better offense (a bit like a shugoki or a centurion) for certain other heroes.

    8. Make more attacks that could be faked by another attack, melee hit or a Guard breaker.

    I had also thought of reviewing all the heroes and things that could be brought to them:

    Warden: make your shoulder kick more balanced but above all fairer and more equitable by making it feintable only by another blow such as for example its zone attack or else its rush forwards or something similar.

    peacekeeper: nothing to say about it.

    Centurion: add more life points to it and ensure that its loaded punch makes the opponent fall only if he is at the endurance or if he is in revenge mode.

    Black prior: nothing to say about it.

    Conqueror: nothing to say about it.

    Lawbringer: make certain of his heavy attacks loadable or feintable by another attack for a better offense.

    Gladiator: make his ground attack ineffective against jumped attacks because it makes no sense for him to be able to touch them while they are in the air.

    Raider: make certain of its heavy attacks loadable and give it back its stunning effect for its flick of the pommels and also of possible new attacks.

    Berserker: nothing to say about it.

    Highlander: more mix-up in these attacks and make your kick not feintable with a grip but make it faster but only allow a light blow to be guaranteed thereafter and for your grip remains unchanged, in summary kick foot = light and handle = heavy.

    Jormungandr: nothing to say about it.

    Jarl: Make certain of these heavy attacks loadable or stunning as well as new attacks.

    Valkyrie: nothing to say about it.

    Shamam: nothing to say about it.

    Kensei: Remove the uninterruptible state on its light attacks.

    Orochi: nothing to say about it.

    Shinobi: New attacks, more hit points and more mix-ups like (light, heavy) for example.

    Hitokiri: nothing to say about it, apart from the fact that it lacks something in its gameplay, I find it too ordinary compared to other heroes.

    Shugoki: nothing to say about him, apart from allowing him to redo his hug manually as before while keeping the one he currently has.

    Nobushi: nothing to say about it.

    Aramusha: nothing to say about it.

    Tiandi: nothing to say about it.

    Nuxia: Make his attacks trap causing bleeding damage rather than normal damage and make his deflection more profitable.

    Zhanhu: nothing to say about it.

    Jiang jun: make certain of his attacks having the stun state or higher blockage.

    Shaolin: nothing to say about it.

    that's all i wanted to share with you, hoping that some of my ideas please you. With that my greetings and my encouragement.
    And sorry for any English mistake.
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  2. #2
    small correction concerning my first message:

    Lawbringer: making certain of its heavy attacks pretendable by another attack or loadable and if it is loaded to the maximum the attack would gain an uninterruptible state for a better offense.

    Jiang jun: making certain of its attacks loadable and if charged to the maximum the attack would gain a state of dizziness or a higher blocking.
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  3. #3
    other modifications and details that I forgot to make:

    Shugoki: no more mix-up in his attacks, allow him to redo his hug manually as before while keeping the one he currently has and remove the uninterruptible state on his lights

    And concerning the abilities reduce the gain of life point and endurance restored by the hitman ability for all the heroes possessing it as well as modifying the ability making the attacks of the kensei unblockable so that there is no as heavy as it is and not lights.
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  4. #4
    typing error: Shugoki: more mix-up in his attacks list, allow him to redo his hug manually as before while keeping the one he currently has and remove the uninterruptible state on his lights
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