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  1. #1

    My take on the bullet sponge pandemic

    See my feels on it are a game should have a "rule set" for lack of a better term.

    Take our agents as an example.. we have our 3 areas.. firepower, armour and skill tier. You can mix those, sure, be a jack of all trades, master of none or lean fully into one stat to become a master of that area. Earlier, I decided to lean fully into armour, just out of curiosity, ended up at 1.7m armour with 300k health, so 2mil hp effectively. At one point I hit cover in a gunfight.. Saw a guy prepping to fire a grenade at me.. lit him up in attempts to stop it.. he stood there, not a care in the world.. tanked the lot.. then fired his nade launcher anyway. I rolled to avoid, still got hit a fair chunk by it.. as I came out of my roll, sniper hits me.. downs me.. 1.7m armour, 300k health.. all gone in two hits. Yet even when I then lean fully into firepower, and put as much damage behind my shots as possible, the enemy will sit there and stare at me like I'm firing nerf darts at them, then shoot through me like a paper target. Same going up to Skill Tier 6, I've done that, hit overcharge, then sticky bombed an elite in the face.. took off one block of armour and slightly faded the one after it.

    It kinda pisses me off that we're bound to this.. limited structure of how we can build ourselves out.. meanwhile the enemies roll up.. tanky AF, all wielding the Death Star, with gadgets that act like they're at skill tier 9? People keep saying about min max and the watch levels and yadda yadda.. but when you look at the differences that'll make.. they aren't going to mount up to enough to change the tide of how spongey these enemies are with how much damage they can put out. Example, just say you could level the watch however you wanted and went straight into armour and gun damage.. you get 10% max on both. Considering 2mil HP got taken out by 2 hits in heroic, what's 10% more gonna do? Enable me to take 2.1 hits before I'm downed? It's really not going to make THAT much more of a difference.

    What confuses me about it more so, is I've always said extreme bullet sponging is just a cover up for a game with bad AI, but Division 2 has genuinely great AI.. Ran into a squad of rogue agents earlier just messing around in a challenging stronghold, and it was one of the best fights I've ever lost.. this quick, savage game of cat and mouse around a small area.. diving from cover to cover while they did the same, gadgets flying all over the place.. It was fantastic.. but then ruined by the fact that I felt like I was firing nerf darts at a Terminator.

    I get that we can't have the game without it being a bit spongy, without it being a bit unrealistic in regards to how many bullets fly around.. but with the AI you guys have put in this.. you really don't need to rely on extreme bullet sponges to make the game interesting and difficult. Just my two cents on it ¯\_(ツ)_/¯
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  2. #2
    THE_Crazy_Hyena's Avatar Member
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    May 2019
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    District Union Arena
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    I wholeheartedly agree with you on this. The game was NEVER intended to have such ridiculous enemy scaling. It must be due to the scaling being way off when you hit level 40.
    Say that you yourself scale in a linear way, that is how it should be. However, the AI does not! It scales fine up until you progress through the 30's and once you hit level 40, the enemy would have scaled 3-4x as much in terms of damage, and 25-50x in terms of health/armor
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  3. #3
    I've just ordered a bulletproof T-shirt on Ebay.
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  4. #4
    I agree with your take on this, I feel the same way.
     3 people found this helpful
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  5. #5
    It's quite possible there's a bug causing different players having totally different experiences after TU8/WoNY. Some are finding everyting normal, while many are being one-shot to death by random enemies like OP. I don't what's the case anymore - some weird bug or stupid scaling but it needs to be addressed and right now it seems the devs are just ignoring it.
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  6. #6
    mrwtw's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    561
    If there is a bug that benefits the player - EMERGENCY MAINTENANCE. If it destroys our fun - silence. It's just not a very enjoyable game right now.
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  7. #7
    Originally Posted by Nyxzy Go to original post
    See my feels on it are a game should have a "rule set" for lack of a better term.

    Take our agents as an example.. we have our 3 areas.. firepower, armour and skill tier. You can mix those, sure, be a jack of all trades, master of none or lean fully into one stat to become a master of that area. Earlier, I decided to lean fully into armour, just out of curiosity, ended up at 1.7m armour with 300k health, so 2mil hp effectively. At one point I hit cover in a gunfight.. Saw a guy prepping to fire a grenade at me.. lit him up in attempts to stop it.. he stood there, not a care in the world.. tanked the lot.. then fired his nade launcher anyway. I rolled to avoid, still got hit a fair chunk by it.. as I came out of my roll, sniper hits me.. downs me.. 1.7m armour, 300k health.. all gone in two hits. Yet even when I then lean fully into firepower, and put as much damage behind my shots as possible, the enemy will sit there and stare at me like I'm firing nerf darts at them, then shoot through me like a paper target. Same going up to Skill Tier 6, I've done that, hit overcharge, then sticky bombed an elite in the face.. took off one block of armour and slightly faded the one after it.

    It kinda pisses me off that we're bound to this.. limited structure of how we can build ourselves out.. meanwhile the enemies roll up.. tanky AF, all wielding the Death Star, with gadgets that act like they're at skill tier 9? People keep saying about min max and the watch levels and yadda yadda.. but when you look at the differences that'll make.. they aren't going to mount up to enough to change the tide of how spongey these enemies are with how much damage they can put out. Example, just say you could level the watch however you wanted and went straight into armour and gun damage.. you get 10% max on both. Considering 2mil HP got taken out by 2 hits in heroic, what's 10% more gonna do? Enable me to take 2.1 hits before I'm downed? It's really not going to make THAT much more of a difference.

    What confuses me about it more so, is I've always said extreme bullet sponging is just a cover up for a game with bad AI, but Division 2 has genuinely great AI.. Ran into a squad of rogue agents earlier just messing around in a challenging stronghold, and it was one of the best fights I've ever lost.. this quick, savage game of cat and mouse around a small area.. diving from cover to cover while they did the same, gadgets flying all over the place.. It was fantastic.. but then ruined by the fact that I felt like I was firing nerf darts at a Terminator.

    I get that we can't have the game without it being a bit spongy, without it being a bit unrealistic in regards to how many bullets fly around.. but with the AI you guys have put in this.. you really don't need to rely on extreme bullet sponges to make the game interesting and difficult. Just my two cents on it ¯\_(ツ)_/¯
    That's a RPG game good lord !! that's have to be this game like now ''bullet sponges'' right , this game is not Call of duty or Far cry 5 !! learn the game .......
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  8. #8
    It’s ok for people to come into this post say say learn the game get good and go play something else but peep brought this game coz they want to play THIS game. And it’s not about getting good etc either when enemies are able the take all u can throw at them and they all charge at u all the while u can have like 1.3mill armour which I have n still get one shot that ain’t fun at all. No matter wot u do full weapon dps full skill build full armour builds or something in between and still getting bent over n getting ur *** drilled by enemies it’s just plain crap. I’m all for a challenge but jeez this is just nuts.
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  9. #9
    Originally Posted by mrwtw Go to original post
    If there is a bug that benefits the player - EMERGENCY MAINTENANCE. If it destroys our fun - silence. It's just not a very enjoyable game right now.
    It's almost as if the NPCs are paying their money to play the game and not the players.
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  10. #10
    I can chime in with support here. Hard difficulty is a good thing. The balance is off in terms of bullet sponginess especially yellows that are not heavy armored. Weak points have been buffed and they really are no longer weak points. And there are plenty of times hitting them -- especially with a marksmen rifle -- doesn't even work. Definitely some issues and balance to work out.
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